the way you used the theme is impressive, what I would like is a clearer indicator of what can and cannot be clicked for resize and another other thing has already been said that pressing keys for resize thing is better but I see it causes some issues
Viewing post in Squidge jam comments
We partly liked the idea of an aspect of the puzzles being the exploration of the environment--clicking around and seeing what you can do. We originally even had several jokes we were going to include where objects could be clicked but did unexpected or silly things, like a box that you'd otherwise think could be resized but instead can be squidged to become sad.
But I agree that it can be frustrating when the tools to solve the puzzle you're being asked to work on aren't clearly presented. If we were to flesh the concept out more that would definitely be a good area to try to refine further.