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Very polished and cool idea, controls were odd, there was a weird rhythm of having to change to the mouse to aim rope shots. The AD spam was interesting but hard, would likely come with time. The main gripe I had was softlocks, it's would've been way better for the game flow to just kill the player rather than have them cycle the menus

(+1)

Yah I didnt have enough time to implement proper softlock detection, but ideally it would depend on the scenario

Sometimes if you fall into a pit you can use a rope to escape, but if you somehow left all your ropes behind it becomes impossible.

Not to mention, if you forgot your ropes, you can still go back and collect them to break the softlock. But if they're in an unreachable spot, you're screwed.