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i really like the world building concept of city on  a scale i think the art shows the idea well

that being said this feels like you added way too much mechanics and didn't leave time make them work

the two main problems i had which weren't just bugs were

1 the player way too slow, they need to be able to run from one side of the map to the other for this to work well

2 the player should be the only think affecting the scales, otherwise it should be more clear what is pulling down the scale and were, you could add some more world building here, like "the fate of the scales is tied to the hero" or something like that