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A fun spin on the concept of a snake game. It's fun and short:

Creativity:

I think making a snake from parts is super creative! I think the game would've been better if you showed a completed snake and then try to match it, because right now it's just pressing down button simulator. I really liked seeing the snakes i made at the end.

Art:

The art is pretty cute, and well made, but i fell like you hit the weird spot between pixel art and high resolution where things look odd, i think you should've scaled up the textures in game, or made the game with high-res art instead of pixel art. The ui was doing it's job, it's readable and that's the most important thing.

Sound design:

The music was super fun i wasn't really expecting it to go faster, but that was a welcome surprise and introduced energy the game needed.

The game suffers from what i would call the "gmtk sfx curse". I feel it should be more responsive with it's sound effects, like f.e switching the parts should make a sound. (THANK YOU FOR THE SOUND SLIDER!!!)

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Overall a really cute game, that has a great concept but could use a little polish.

Good Job! :)

Thanks for the feedback!

Yeah, I think the actually-making-a-snake part could use some graphical and audio feedback improvements - maybe have a "lock choice" button that makes it start actually constructing the snake component so that it feels more like you're actually constructing a snake.

Regarding the art, I've looked into it a bit more and I think I messed up with mixing different resolutions of pixel art, which is why it looks so weird - the columns, walls, background, and a few miscellaneous decorative bits are scaled up, while everything else isn't.