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A jam submission

SnakemakerView game page

Submitted by butterskotch — 1 day, 1 hour before the deadline
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Snakemaker's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#26603.2383.238
Style#31653.0003.000
Overall#33752.9212.921
Enjoyment#41032.5242.524

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is in a factory that is constantly scaling up, building robot snakes (that have scales) that are canonically designed to scale things. The entire thing is a giant 3-directional pun, and no, I will not apologize.

Development Time

96 hours

(Optional) Please credit all assets you've used
I used Beepbox and Audacity to do the audio; not sure if I need to credit those or not?

Otherwise, everything was made by yours truly.

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Comments

Submitted

I like how music gets faster as the time goes. I’ll go learn python haha.

Submitted

Cool game! Had to turn on my volume after reading the comments and was not disappointed, creative idea for the music. I love the setting and the game was overall really creative. Good job!

Submitted (1 edit)

lol, good Python joke. Great submission for a game jam!
The music tempo increasing did add some tension, and I felt really slow. Only made 7 snakes!

Developer

Thanks for the feedback - was hoping someone would catch that Python joke!

And yeah, I tried to design it so people could get better with repeated attempts - my personal record is 14 snakes after playing it so very much during debug.

Wow that was a really good game.

Ok so at first I kinda hated the music but you guys did a really good job. The music speeds up and increases in pitch as time goes on and the game-end bit is a good touch. Speaking of that timer though, It really shouldn't be going before the game even starts, but once you learn the controls u never need to read the guy's words again (which is lowkey a shame because I liked the lil speaker guy).

A few nitpicks:

  • wasd is cool but if I'm not using my mouse, then I expect to be able to use the arrow keys
  • cycling thru a menu should almost always have a preview of what's next/previous. I like how it made the game more hectic but that could've been done in other ways than a slightly frustrating menu. it wasn't bad tho (there were only 4 options anyway) but as time goes on and you unlock more colors I imagine it gets more annoying
  • The "scaling" part of the game could have been more focused. It felt more like an afterthought.
Developer

Thanks for the feedback!

Mostly agree with you on the timer, at least for the tutorial section - the speaker has some other lines when the factory expands or adds new colors of snake parts, but those are generally quicker and easier to ignore so it's probably fine to have the timer run through them. I'm glad you liked the dialog; it was certainly fun to write!

Definitely agreed on the controls front - I'd like to just add overall control remapping if I get the chance, but that would also come with an actual options menu which would take some substantial other reconfiguring. In the meantime, the next build will probably just... allow for arrow keys while I figure out the slightly more complex stuff.

I hadn't considered having a cycling preview, and I'm not sure if I should add it or not. On the face, it sounds like a good idea, but part of what would allow for skill expression within the game is knowing the order the different parts come in, and I feel like a preview might cheapen that a bit. Probably at least worth a playtest, though.

Thanks again for the feedback, and I'm glad you liked it!

Submitted

I'm not sure what would be best either, but it was pretty fun partially memorizing the color sequences! Very simple, but I found it fun enough for a few replays. My highest score is 14 snakes!

Submitted

A fun spin on the concept of a snake game. It's fun and short:

Creativity:

I think making a snake from parts is super creative! I think the game would've been better if you showed a completed snake and then try to match it, because right now it's just pressing down button simulator. I really liked seeing the snakes i made at the end.

Art:

The art is pretty cute, and well made, but i fell like you hit the weird spot between pixel art and high resolution where things look odd, i think you should've scaled up the textures in game, or made the game with high-res art instead of pixel art. The ui was doing it's job, it's readable and that's the most important thing.

Sound design:

The music was super fun i wasn't really expecting it to go faster, but that was a welcome surprise and introduced energy the game needed.

The game suffers from what i would call the "gmtk sfx curse". I feel it should be more responsive with it's sound effects, like f.e switching the parts should make a sound. (THANK YOU FOR THE SOUND SLIDER!!!)

----------------------------------------------

Overall a really cute game, that has a great concept but could use a little polish.

Good Job! :)

Developer

Thanks for the feedback!

Yeah, I think the actually-making-a-snake part could use some graphical and audio feedback improvements - maybe have a "lock choice" button that makes it start actually constructing the snake component so that it feels more like you're actually constructing a snake.

Regarding the art, I've looked into it a bit more and I think I messed up with mixing different resolutions of pixel art, which is why it looks so weird - the columns, walls, background, and a few miscellaneous decorative bits are scaled up, while everything else isn't.