The idea of the character suddenly inflating to deflect projectiles is very interesting and deserves further exploration! Collecting points while the character is giant is satisfying; I can picture it as a larger creature swallowing smaller ones. However, using the shrunken character currently lacks strategic value. Adding more situations that force the player to switch between the two sizes more dynamically could make the gameplay truly enjoyable!
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Realy insightful feedback! Its really interesting hearing your perspecrive on strategic value of smaller character. I had completly opposite impression. Bigger sprite is harder to control and its easier to get hit by projectile while small one is agile. I had also plans to add special ability to each size or maybe mechanic where small character could push the blue squares and merge them like in 2048 game for even more points.