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thanks for playing! I used GDScript for pretty much everything as I actually love it even better than C#. but the game is built on top of my replays system boilerplate which I used C# for (and didn't even have time to integrate).

it should definitely be exploding when you connect 2 2's or 3 3's, and they should explode in a shorter time too. could you send me a screenshot?

I couldn't get a good screenshot but this is what I mean

Two fours connected to each other but not setting off

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you need 5 of those to get them to set off. it's only the yellow 2s that you can ignite with only two of them. it depends on the number, so for example for a four you'd need four of them all touching in a chain. let me know if you have any more issues! thanks for playing!

(+1)

oh also the game has adaptive difficulty so it won't get chaotic unless you ignite a lot of dice. the best thing to do is make a group of 6 6's and then keep adding to them before they explode

Interesting, and I captured another screenshot where it doesn't work:


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since there are four dots on them, you need to have four touching in order to ignite them. hope that helps!

(+1)

Alright I get it, so I was playing wrong. Thanks.