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(1 edit)

I had fun with this! A few levels in I thought it was going to get boring and it was just sorta toggle zoom, see if you could screen wrap, and repeat — but then the complexity ramped up nicely! 

The music and the visuals reminded me of Celeste's Mirror Temple, dunno if that was intentional, but it definitely set a mood haha!

My main suggestions would be to add a faint outline to indicate the zoom level so you can keep track of things a bit easier, reduce some of the visual noise of the background, and to make the character move faster. As adorable as the little fella is, I got places to be, switches to hit, and mazes to navigate!

I think that if you were to continue expanding on this idea, I'd like to see a way to adjust where the zoom happens. That would really add a lot of depth, but probably also make the level design very difficult lol.

Really well done, for how many levels there were for a game jam, I found myself going "aww..." when I reached the end because I wanted more 💙

Thanks for the feedback! Honestly, I actually want to expand further on the game and all the points you bring up would definitely help move it in the right direction. I had a lot of fun making the levels, so I'm glad they were enjoyable to play.