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(+1)

RE: The Note
If the disjointedness is intentional, and you're looking to make it seem like the rants and raves of someone who isn't in their right mind, then might I suggest the use of excessive ellipses, and almost a more inner-monologue style of writing. That way it comes across as more unhinged-stream-of-consciousness and less of a planned nature. 🙂

RE: The Knife
Totally an interesting idea about the double-edged sword. Just think if that's the mechanic you want to go with, you'll definitely want a quick pop-up explaining that light comes at a price. And again, that HP items might need to be a bit more plentiful.

RE: Possession
Since it is separate, an additional bar would be good. As far as I could tell my HP was going down as I was looking at The Rot, but not touching it, so this is perhaps a bug? But yes, maybe next to or above the heart icon for HP you could do a brain one for Possession level.

I really do think it's a solid game though, and with enough time and effort you could release it to the horror world--even if just on itch.io. Steam would be awesome too, but I know plenty of horror content creators who scour itch.io as well for good horror games.

(+2)

Many many thanks again.

Regarding the possession, there is actually a counter for it in the bottom right corner with the skull icon. Health is in the bottom left corner with the heart icon. I made them small to try and keep the HUD as clear as possible. (Maybe too small though :D)
As you mentioned though, clarity could be better for this. It should either explain this in-game or be intuitive enough to not to require it, so I will work on some improvements.

I am really glad you see some potential in it though.  You know, there is actually a lot more game-time in this project in its current state, including two more endings. But so far I have not seen anyone play far enough which probably  highlights the problems with it at the moment.

Anyhow, thank-you very much once again for all of your recommendations.