Many many thanks for checking it out and leaving feedback. I don't have much experience with the horror genre, so I find all of your recommendations very valuable.
This project was made for a game jam. When the jam finished I didn't really get any feedback on it at all, and so I submitted it here to get some more eyes on it.
I didn't actually have any plans to release this particular project on Steam, but I did have some horror project ideas that I would like to try and release on there in the future. So once again many thanks for the detailed feedback as it will definitely help me improve.
There are a couple of things that I am especially kicking myself over.
I definitely should have really added brightness options. My monitor really must be dark hehe ;D.
Good catch with some of the typos and grammar issues. I think I honestly must have rushed for the jam originally and didn't review the text again before I re-submitted. No excuse for it :D.
I had tried to leave as much as I could to the player to put information together (like a detective finding clues), but as you mentioned I think I probably need to add some more guidance or make objectives clearer.
Believe it or not the disjointed note you mentioned was actually intentional. I had hoped it would sound like the rantings of someone who couldn't concentrate, (or someone who was seeing things). It did tie into the story of what was happening at the trailer park, and it was supposed to come across as strange to the player.
Of course if this wasn't clear then I need to figure out a better way to present this.
Just some notes on some of the mechanics:
The knife was supposed to replace a standard flashlight. You equipped it when you need it, and to save your health, you unequipped it when you don't.
It was supposed to be a double edged sword type of mechanic. You can see more but are damaged as long as you are holding it.
HP and Possession are separate. HP is your health and stays constant unless you are damaged or holding the knife.
Possession increases when you touch the Rot.
It reduces back to 0 when you are no longer touching it. Again I will need to find away to make this clearer.
Still though, I thankyou so so much for checking out the project, and especially for taking the time to give feedback.
I'll work on sorting out the improvements on this soon. Maybe with tips like these it will be good enough for me to consider it for Steam in the future.
All the best.