Great visual style and an really interesting interpretation and execution of the theme. That being said, it's really hard to grasp what's going on right away as you are thrown right into things. The other issue is that I don't really care about the fight going on. The guy will attack automatically and I have to keep my focus on the ball, and the enemies don't change the gameplay. I think having enemies to mix up the gameplay and maybe even something more turn based to help keep the game flowing (for example, survive until the player can attack and then pick an enemy, and repeat.) All in all, it's a very well made game with a unique idea behind it, I could totally see this as like a full rpg or roguelike.