With enemies remaining non-hostile the difficulty kind of goes out the window. However, I agree that the enemies are still pretty easy to just run past even when functioning properly. The choice to include limited ammo was to compliment the stealth aspect, which I feel could use some additional attention. But there certainly isn't a reason why both ways can't co-exist. Moving forward I'll try to include various play options in this type of game. I too enjoy the kickback from shooting, and I have way too many ideas for more items :) Thank you playing and providing feedback, much appreciated <3