Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SnoreKi

135
Posts
1
Topics
9
Followers
3
Following
A member registered Jan 09, 2024 · View creator page →

Creator of

Recent community posts

I appreciate the feedback. I agree the basic movement is a bit slow/stiff. The control when not in snowball mode was indented to be fairly simple in its  approach, though to a fault it seems.  There's certainly some more tweaking that could be done to keep the overall pace consistent. Given that there is no ability to control while in snowball mode may be part of it as well.  I'll play around with some of the mechanics and keep focus on the fluidity between the two modes in the future. The slows do feel a bit too slow XD .Thank you so much for playing!

I agree,  the tutorial screen is a bit overwhelming and not as clear as it could have been. Perhaps I'll try for some animations showing the moves in action with more clearly written instructions to go with them. And the normal movement could feel a bit more free flowing, it does have a fairly sluggish pace compared to the snowball. Thanks for the feedback, and thank you so much for playing! Much appreciated <3

Ahhhhh thank you so much! <3 <3 <3

Oh wow thank you so much :D I agree, making more levels to play is something I would have loved to incorporate if there was more time.  Not promising anything, but the game doesn't have to end here ;) Thanks for playing <3

I went for contrast in control type but perhaps a little too much, I agree blob mode does feel a bit stiff.  Thanks for pointing that out, I'll take it into consideration moving forward. Thank you so much for playing and the feedback!

I really appreciate it, Thank you so much! <3

Oh yeah I got you. Running low on time I was forced to reuse a lot of the testing level sections meant to ensure the physics were working well enough. Having done so seems it didn't leave much in the way of fully teaching players how the game operates or present the full potential of the mechanics. Moving forward I'll ensure learning scenarios take priority first and the game intention  is clear. Thank you for your feedback! 

Got places to go, got to follow my rainbow!   Awe Yeah !  Thanks for playing ;)

Thank you so much for playing, I appreciate the feedback :)

Much appreciated! Was there anything noteworthy about the controls that you could say caused issues? 

Thank you, I appreciate the feedback. Was there anything in particular about the movement that you could point to that was troublesome?

Much appreciated! Thanks for playing :)

Echo certainly had influence on the overall design :) Thank you so much for playing, much appreciated!

That's wonderful you found it to be non-stressful, I really didn't want to make the water environment too foreboding. Thank you so much for playing!

I was tempted to add trick bonuses, perhaps in another iteration in the future :D Thank you so much!

Thank you so much! Yeah, the controls are a bit slippery at times. That aside I'm glad you enjoyed it, Thanks for playing!

Thank you so much! I loved trying out a new art style on this game and look forward to different styles going forward. This game does have a bit of challenge to it, any level designs in the future should certainly offer less frustrating options. I appreciate your kind feedback. Thank you for playing!

(1 edit)

From my experience Firefox generally tends to have issues playing html exports of godot games. Hopefully it'll get better soon as chrome seems to be falling out of favor. I appreciate the kind feedback, thank you so much for playing!

Thank you so much <3

I'm so glad you enjoyed it, Thank you so much for playing <3

Thank you so much! Yeah, blowing up the acorns is probably not the greatest feedback :P

Very chill in terms of atmosphere and aesthetics, and I really like the 2d/3d look you went for! It plays really well, though the puzzles were very similar fairly often. And at first It took me a sec to figure out where the goal pipe was due to the camera angle. Nicely done, and I loved the music too!

Wonderful atmosphere with the crackling fire and warm lighting. I tried out some pixel art techniques with the yarn aesthetic and made some really neat patterns. Very nice!

Thank you for such wonderful feedback and sharing what you loved about this little game. I can certainly see where more content can be added, and the idea of the squirrel climbing into its home after a job well done conjures such a warm fuzzy feeling. There's definitely more that could be added moving forward, and I'll take some of your recommendations to heart. Thank you for playing and sharing your thoughts <3

It's hard not to get distracted by all the food, sometimes you gotta take a little snack break :3 Thank you so much! 

I'll admit the instructions for the controls were a bit lacking, going forward I'll have the specifics easier to pick up on. When the squirrel has acorns in its mouth press the 'throw' button while holding 'down', it'll spit them back out one at a time.  And yeah, there are a lot of acorns to collect, perhaps better placement and fewer would have felt better for overall gameplay.  Thank you for the kind feedback, much appreciated! And thanks for taking the time to play my little game <3 

I appreciate it, thank you so much! And thanks for playing <3

I agree! In hindsight, making the acorns look like the explode probably wasn't the best kind of feedback, moving forward I'll consider something a bit more appropriate XD. I'm glad you enjoyed the game, Thank you so much for playing and the kind feedback!

I had a lot of fun with the movement on this one, I'm glad to hear it! Thank you for playing and the kind words <3

I appreciate it<3 I had a lot of fun working on it, those cozy vibes were really felt this time around. Thank you so much for playing and the wonderful feedback!

I realized the instruction on the controls was a bit sparse, I'll be sure to make things a bit clearer going forward. When the squirrel has acorns in its mouth press the throw button while holding down, it'll spit them right back out. Climbing around was my favorite thing to add :3 Thank you so much for playing!

I'm glad you enjoyed my little squirrel game, Thank you so much! 

What a fun take on perspective! I liked the jump between the outsides and insides of the building, it really makes you observe and think ahead before the next move. Nice and chill with such a cute little meow upon kitty get! Well done :3

It was very freeing to do the art in such a loose style for this game. Thank you so much <3

Oh no, what have I done!? hehe.:) Thank you so much <3

The good ole days <3

That's wonderful to hear! Thank you so much for your support <3

Number go up! Combo counter and final/best score have been added!

Combos and final/best scores have just been added, Thanks for the feedback! <3

Sometimes the momentum seemed a bit inconsistent when sliding off of walls, I found it a little tricky at times. Slowing down took some getting used to as well. Otherwise I found it challenging, but not too punishing.