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SnoreKi

116
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7
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A member registered Jan 09, 2024 · View creator page →

Creator of

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I'm so glad you enjoyed it, Thank you so much for playing <3

Thank you so much! Yeah, blowing up the acorns is probably not the greatest feedback :P

Very chill in terms of atmosphere and aesthetics, and I really like the 2d/3d look you went for! It plays really well, though the puzzles were very similar fairly often. And at first It took me a sec to figure out where the goal pipe was due to the camera angle. Nicely done, and I loved the music too!

Wonderful atmosphere with the crackling fire and warm lighting. I tried out some pixel art techniques with the yarn aesthetic and made some really neat patterns. Very nice!

Thank you for such wonderful feedback and sharing what you loved about this little game. I can certainly see where more content can be added, and the idea of the squirrel climbing into its home after a job well done conjures such a warm fuzzy feeling. There's definitely more that could be added moving forward, and I'll take some of your recommendations to heart. Thank you for playing and sharing your thoughts <3

It's hard not to get distracted by all the food, sometimes you gotta take a little snack break :3 Thank you so much! 

I'll admit the instructions for the controls were a bit lacking, going forward I'll have the specifics easier to pick up on. When the squirrel has acorns in its mouth press the 'throw' button while holding 'down', it'll spit them back out one at a time.  And yeah, there are a lot of acorns to collect, perhaps better placement and fewer would have felt better for overall gameplay.  Thank you for the kind feedback, much appreciated! And thanks for taking the time to play my little game <3 

I appreciate it, thank you so much! And thanks for playing <3

I agree! In hindsight, making the acorns look like the explode probably wasn't the best kind of feedback, moving forward I'll consider something a bit more appropriate XD. I'm glad you enjoyed the game, Thank you so much for playing and the kind feedback!

I had a lot of fun with the movement on this one, I'm glad to hear it! Thank you for playing and the kind words <3

I appreciate it<3 I had a lot of fun working on it, those cozy vibes were really felt this time around. Thank you so much for playing and the wonderful feedback!

I realized the instruction on the controls was a bit sparse, I'll be sure to make things a bit clearer going forward. When the squirrel has acorns in its mouth press the throw button while holding down, it'll spit them right back out. Climbing around was my favorite thing to add :3 Thank you so much for playing!

I'm glad you enjoyed my little squirrel game, Thank you so much! 

What a fun take on perspective! I liked the jump between the outsides and insides of the building, it really makes you observe and think ahead before the next move. Nice and chill with such a cute little meow upon kitty get! Well done :3

It was very freeing to do the art in such a loose style for this game. Thank you so much <3

Oh no, what have I done!? hehe.:) Thank you so much <3

The good ole days <3

That's wonderful to hear! Thank you so much for your support <3

Number go up! Combo counter and final/best score have been added!

Combos and final/best scores have just been added, Thanks for the feedback! <3

Sometimes the momentum seemed a bit inconsistent when sliding off of walls, I found it a little tricky at times. Slowing down took some getting used to as well. Otherwise I found it challenging, but not too punishing.

Oooh yeah, loving funky music!  I noticed the weapons would stop shooting after a while, typically with just a few enemies left. Although moving the weapons seemed to reset their firing. Great potential here, and really cute!

"that which is an obstacle on this road, helps us on this road." Nicely done!

Thank you so much <3

Much appreciated! Thanks for playing <3

Difficulty scaling has been reworked. Thank you so much!

Zeppelins added! Thank you so much for the feedback, much appreciated <3

I just did a little update. The difficulty scales better, hitboxes adjusted, Zeppelins have been added, The tower is more tower-like compared to other buildings, and more squiggles added to the animations. Little things here and there. I tried not to overwork it to retain the scuffed nature of it :P 

Thank you all for the wonderful feedback <3

XD  Thank you so much! <3

I really appreciate it, thank you so much for playing <3

Thanks a bunch, I'm on it!

I'm digging where this is going, can't wait to see where you take it <3

Egg gotten ded. Delightfully scuffed, good stuff <3

Good stuff, keep it up!

Also, If you're here to troll, go have your FUn elsewhere <3

Hey thank you! I didn't have the time available to create a longer game as I would have liked,  so I kept is micro to alleviate the stress that comes with a larger project. Needed sleep. After doing longer jams all year I figured testing my ability to be quick was something I wanted to try. I appreciate the feedback, thanks for playing my scuffed entry, enjoy the jam <3

There is one tower, the rest are smaller buildings. And no

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It was way too easy with the hitbox bigger so I made it smaller. Otherwise the game would linger on way longer than necessary. I appreciate the feedback, thanks for playing!

Thank you for embracing the void, and for playing <3

I really loved the style and the nice glow. Very intuitive controls, the rotation was something I had fidget with until I got a feel for it. Pretty solid gameplay, although I feel like I hit a difficulty plateau when I had certain upgrades leveled a bit, notably the amount of cannons. Eventually it felt like wave 30 and 60 were about the same(the game crashed at wave 63, that might have been my browser though). I also noticed that the choice between two downgrades at once showed up very rarely, maybe more often could help put more tension on the player when they get too strong. It's ok to be mean the player sometimes haha. Overall, great game! Well done!