Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

I can only imagine how big your ambitions and the struggle were. When Mark announced the 4 days to take better of each self during the jam, I knew people would only suffer longer. I had fun trying different builds with what was available. Especially with the rockets and the creeper in the load menu. Flying around like this got me thinking that it could be a nice multiplayer. Going full speed at each other and maybe shoot them ??  

Also, I really enjoyed your sense of humour in the description. I'm sure you could write funny sarcastic dialogues in your games. Your game reminded me of Piku Niku with the style and the weird movements, it only lacks the charm and the absurdity of the story and characters.  Hope you won't get stuck in your ideas next jam, roll with what you are actually making and try to embrace everything you do unintentionally.  Keep it up ! :)

Thanks for your kind, thoughtful and insightful words!

Did you actually try to build anything for yourself? I wish I was able to get the sharing stuff working, as that would have been a good reason for players to actually engage with the concept. Everyone loves to show off their inventiveness, right? While that would have been a fairly easy thing to add, there simply wasn't enough time.

About three-quarters of the way through, I realised I had actually built a fairly similar game years ago in Flash, for Aardman Animations (the people behind Wallace and Gromit). That project took me about 6 months, with a team of professionals helping. At that point I realised just how much time I'd need to get the entry to a polished completed state: Another 6 months!

Mistakes were made. By me. A lot.