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I adore the art style and sound design. It's like kind of creepy but in a cozy way? The concept of the different limbs scaling to tweak your movement is a great idea, although I found a few of the levels fairly tedious. It felt I was fighting against the movement more than solving puzzles a lot of the time. I think if you expedited moving the obstacles around and focused more on using the unique features of each level to come up with clever puzzles it would improve the experience. Wonderful job!

Thank you! I honestly wasn't sure if people would be put off by character or the music. I was worried it might be too weird/intense looking, since I usually make cute pixel art games for the GMTK jams. I do wish I had set aside more time for polishing the grabbing controls, though.