Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Juggey

56
Posts
4
Followers
A member registered Sep 21, 2023 · View creator page →

Creator of

Recent community posts

Yep, I think that is one of the most consistent notes I've received from folks. I'm cooking up some ideas to make that a more relevant part of the game. Thanks for playing and leaving feedback! Glad you enjoyed it! I will for sure check out your game!

Hell yeah! Slime games FTW! Thanks for playing, glad you enjoyed it!

Thanks for going back to check it out, glad you enjoyed it! I think the lag spikes you were feeling may be the hit stop I implemented when you eat a slime. But if it's feeling like lag then that is a great call out and something I will check out! (I will also check out if it is genuine lag, as this game is not optimized at all :D)

Thanks so much for playing! Glad you enjoyed it!!

Thanks so much! Glad you liked it! I appreciate you taking the time to play it! <3

Thanks for playing and leaving feedback! I agree with your critiques and am looking into improving that when I revisit it!

Wonderful game! Really good job, I agree with the sentiment that this could be a great mobile game right now. But good god why do the rectangles look so upset when I stretch them out! It makes me not want to stretch them! Joking aside, awesome game!

Really creative to use Alice in Wonderland to fit with the theme. Overall a really enjoyable game! Great job!

(1 edit)

Thanks again so much for taking the time to play through it with me, your feedback was invaluable! I totally agree with all of your points of critique. I think I realized a bit too late into the jam that the most fun was in eating a bunch of slimes in a row. If I continue to work on this I definitely am going to design around that. I also loved your suggestion about the health; I never would have thought of that! I'm so glad to hear that you've revisited since last night, that made my day!
EDIT: Ah, also I didn't realize you submitted Avant Barde! That's been one of my favorite games in the jam!

Ah thanks so much! I'm not much of a 2D artist but I was pretty happy with how this turned out! I appreciate you taking the time to play!

Yeah I think there's definitely a lot of number tuning that needs to be done. I think one of the biggest challenges I faced was figuring out what should/shouldn't scale with your size and whether those things should scale linearly or not. I will take a look at the spawn radius for sure! Thanks for the call out! And thanks for playing! I'm glad you enjoyed it <3

Thank you so much for taking the time to play it and leave thorough feedback! I really appreciate it!

Oh yeah this is a great one. Really clever puzzles, wonderful art and sound design. Just a fantastic job! My only teeny, tiny gripe is that the beginning asks you not to skip the text however the first prompt is to press A/D to move and if you hold down either button to try running around you skip through all of the text. Amazing job!

Beautiful art, super creative take on the theme, and wonderfully executed across the board. I just wish that there was one more layer on the core loop to make things a bit more challenging. The levels were pretty straight forward and didn't really feel a threat of failure until the final level. Awesome game!

Thank you so much! I really appreciate it!

Thanks so much! That means a lot!!

Yeah absolutely! Please let me know whenever you post the video. Thanks for taking a look at the game!

Ahhh thanks so much! That really means a lot!

Wow that's so cool that you upload the VOD and tag the creators! Really appreciate you taking the time to check out my game and give feedback!

What a great take on the survivor game! I enjoyed it!

I really love the art style and the screenshots make the game seem really cool but... I was very confused as to what to do. I didn't make it out of the starting area because I couldn't find anything to interact with or do other than walk around. Visuals are amazing though.

Amazing! What a creative and fun concept. The art is so freakin cute. I don't think there's anything in this game I don't absolutely love. Wonderful job!

Wow I think I've found my favorite game in the jam. Across the board near perfect execution. The puzzles were challenging but fun, the art and music are spectacular, and the premise is unique and catching. Definitely could see this developed into a full game. My only points of critique are that it takes a while before you figure out exactly what the game is. I spent quite a while wandering around waiting to find out what I was supposed to do and shoot. And, that the cute little doots of the first gun go away so quick! I was having so much fun dooting! Excellent job, you should be very proud!

It's an interesting twist on the classic game. I found it a bit hard to grok as I don't think the UI is particularly clear. It took me a while figure out what the trucks were all about, how to rotate the pieces, and how exactly actions factored into things. The tutorial was a bit overwhelming as it's basically just text. It's a cool concept but I feel like these games live or die on their clarity.

Thanks for playing and leaving feedback! Upgrades would be a great addition, I may pursue that post-jam! There should be some invincibility frames after attacking (unless something broke, which is very likely)  but it may be not enough... I will take a look at that! Thanks again, glad you enjoyed it!

Ah yeah that would have been a great addition! Thanks for the feedback, and thanks for playing!

What a cute game! I love the narrative set up and the music, and the levels were pretty clever! I also really appreciate how the controls and goal was explained in a way that didn't break the pace of the game. The sprites were adorable, the animation on the main character was unique, but some of the assets were a little bit incohesive. Particularly the environment, the slime in the sewers, and the spiders. My only critique of the gameplay is that it's a bit unclear what kills you. Some hangtime before you die to be able to see exactly what it was that dealt damage, as well as some visual feedback (some FX or a flash, camera shake, as examples) would help. It was jarring to just suddenly be teleported back to the start. All in all, great game that is super cute! Good job!

Cool game! The controls were a bit touchy and I was never quite sure where the landmines were. Great job getting it all to work!

Thanks so much! I appreciate the feedback!!

Haha thanks! I definitely had a lot of fun making those!

Thanks so much for playing! <3

Wow this is an excellent game, wonderfully executed! Art and music are top-notch. I loved the references in the opening intro. And the game was fresh and such a creative twist on the theme! I felt the intro was a bit too long winded, especially because of the text speed. It also took me a few seconds to understand exactly what my goal was once I got into the game but once I did it was very fun. I think I ran into a bug in Act 3 where I become unable to damage the boss? I'm not sure. Overall an absolutely incredible game! The team did an amazing job and should be very proud.

I adore the art style and sound design. It's like kind of creepy but in a cozy way? The concept of the different limbs scaling to tweak your movement is a great idea, although I found a few of the levels fairly tedious. It felt I was fighting against the movement more than solving puzzles a lot of the time. I think if you expedited moving the obstacles around and focused more on using the unique features of each level to come up with clever puzzles it would improve the experience. Wonderful job!

Wow this game is great! The art style is fantastic. I really enjoy the loop of switching between basically a stealth game and then just wreaking havoc. It does a great job of setting up a narrative through the art and gameplay without having a lengthy intro; just gets you straight into the action. I could see this developed into a full game for sure. Amazing job!

I love the atmosphere! It took me a while to figure out what was going on, it's a bit unclear what are obstacles and what aren't but once I did I had fun vibing as a firefly!

thanks so much! I appreciate the feedback!

Ah, thank you! That means so much! I think a unique challenge of this theme was scaling 2d art. I definitely have a few wonky things going on but somehow managed to avoid anything too egregious haha

Thanks so much! It may or may not be all sounds I made with my mouth at 12pm last night O.O

Super cute! I love the theme! Great job!

What a cute game! If it was fleshed out a bit more I think it would make a great mobile or idle game! Great job!