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(+1)

The game looks nice, and sounds very nice, but the controls are very hard to intuit, which is important when there are tightly-timed sections... The grapple-jump, especially, feels unnecessarily difficult to pull off, requiring the player to be on the ground (so with a free jump) to grapple and then press space afterwards but not before, but also within a very tight (but occasionally, weirdly, very loose?) window of time. Rather, I think executing jumping and grappling "simultaneously", jumping either before or after grappling within a certain accessible timeframe, would make the grapple-jump ability feel better. (Also needing an un-used jump in order to do it makes it difficult to chain with other movement capabilities)

What I'm trying to say is the game looks nice, but the controls were uniquely frustrating to me in particular.