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(+3)

In terms of the gameplay, I think it's one of the best games to use the theme effectively. If you had just like a slight push button and maybe a bit more responsive jumping/landing on objects, it'd be very fun and smooth to play. The growing/shrinking ray is very satisfying and I was amazed when you redirect it toward yourself off the ceiling for a solution. I think in the beginning narration there are mouse clicks from the recording left in. This game has just enough shlorp.

(+1)

A bump mechanic would have been quite cool to implement! We ran a little low on time when it came to level iterations near the submission time. All these damn jobs getting in the way of our time developing fun stuff haha