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(+1)

It's a fun game, however I noticed that I had more fun when engaging with all the systems (combat, trading, ect.), but did much better when I just ignored all that and dropped drills everywhere before the enemies could react.

There's a lot going on in this game, and while each individual system is pretty fun by itself, I feel like the cohesion between these systems could be improved. Of all the problems to have though, this is arguably a good one.

(+1)

Thank you for your feedback. We had a scaling system implemented but had to remove it last minute because the values were static and would keep infinitely scaling, not resetting on restart; it was meant to deter the tactic of just dropping drills and force players to engage with the other systems. Balancing this game was a challenge; one of the biggest lessons this team learned for future jams is to narrow the scope of the mechanics and devote more time to balancing and playtesting.