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(+1)

Ok I loved it! This might be my favorite type of concept in any game. Giving the player freedom over the core gameplay will always be awesome if you design the systems correctly. Please polish this more, add more variables and factor to the spell building system, this has potential.

Giving the player freedom over their gameplay was the main goal of this system, sadly some spell compositions are a bit too OP which makes others useless. I don't know if I'll work on this prototype more, but I'll definitely use that system on a more developed project!