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Akt0o

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A member registered Feb 12, 2023 · View creator page →

Creator of

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Thanks for those kind words!

More story branches were planned and those who died on a wrong answer were supposed to be random but we didn't have the time to do that. It made the story quite linear and in term of gameplay, well appart from the story there's none. I was a bit worried that both the story and the game itself would be considered dull or boring but I'm glad you liked it!

particles are life

Honestly it's the first time I hear of this issue :/ 

In the .zip there's two files, be sure that they stay together in the same folder (.pck = resources, the .exe needs it)

Thanks for the feedback, glad you liked the story

Thanks for the in-depth feedback!

Can you develop what you mean by "not opening"? Sending the game through google drive would have the same result as they are the same files

https://akt0o.itch.io/midnight-spirits/devlog/798958/cheatsheet

Thanks

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It's supposed to be 1 bitter but my tired mind forgot something in the check.

Congrats you found a bug and thanks for reporting it, I'll quickly make a fix.

If you find anything else don't hesitate to tell me.

Edit : should be fixed, tell me if its still an issue.



















Wish of Indifference

Okay thanks!

Thanks for the feedback! I'm surprised that your level wasn't, it's the first time I hear of this issue. After your death/end of your game did you go back to the main menu or did you do something else?

Also I agree for the implementation of the theme, my main goal here was to test this system but I could have made more mechanics in relation to the theme.

Thanks again for your detailed live feedback! :D

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Thanks! It's not a total skill issue on your part because the hitbox of the starter spell without upgrade is extremely small. It's mostly intended because it gives the player the necessity to find a way to upgrade it or change it in some way. And this spell allow them to survive long enough to get something to change it without allowing them to survive all the way through (if someone do the full game without upgrades or changing their spells they're a madman).

Thanks for the feedback! Glad you enjoyed the game :D

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The game is linked to the theme by the fact that during the 15 minutes the waves of enemies increase, and to survive you have to improve your spells accordingly, making them grow (e.g. increase radius, etc.). It's more related to the "evolution of your spells" than anything. I do admit that I could have worked a bit more on how the theme is linked to all that.

And thanks for the feedback! Glad you liked the game!

Edit : forgot to respond to you for the whole "regen linked to leveling" part : The issue is that magic regen is OP and it's what make the separation between being completely broken or being weak. Making it a part of the leveling may be a bit too OP I think. But I'd have to try to be sure.

Glad you liked it! Fasten was originally much slower but the tester said it was too slow so I tweaked it a bit too much I think.

Projectiles go toward your mouse position and to heal yourself you can either level up and get the reward that heal you or use a spell with the shape "self" and the effect "heal".

Glad that you enjoyed it!

I agree that over time it become quite repetitive, the balance would need to be tweaked and also I didn't have the time to implement all the shapes and effects I had in mind.

Thanks for the feedback! :D

When you're in this situation you can upgrade your mana regeneration when leveling up, but you need enough chance (or souls) to roll this reward.

Also I just noticed, you're n°1 on the leaderboard! Congrats :0

Thanks and congrats for your level! I do agree that I should have made it shorter or at least rebalance the shapes & effects a bit. Also, truth is I never played vampire survivors (I did play some similar game tho), the game was more of a testing ground for that spell system. I decided to make a vampire survivor-like game because it was a simple "base" to work on and add the spell system to it.

Giving the player freedom over their gameplay was the main goal of this system, sadly some spell compositions are a bit too OP which makes others useless. I don't know if I'll work on this prototype more, but I'll definitely use that system on a more developed project!

Thanks! The sound designer/composer that worked with me on this did send me some sounds for the enemies and spells but they were a bit too much since there are so many enemies and spells being used at the same time.

Thanks, I will! I have some ideas for a more developped game with this system, I'll see where this take me 

Thanks! The radius of the touch shape is short but since you can upgrade it fairly quickly I thought it was okay 

Thanks! I'm already thinking about using this system into a more developped idea

Thank you!

Happy that you liked it!

I didn't have the time to make a proper tutorial sadly :/ sorry

But thanks for giving the game a chance!

No it's not just you, I received multiple feedbacks saying the same thing : the game is quite easy which reduces the potential of the spellcraft system. I struggled a bit with the balance and in the end made it too easy I think. But I'm glad you liked it!

Thanks for the feedback!

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True! But my team and I decided to go with another Idea for the pirate jam :) (check midnight spirits)

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Huh that's really weird, I'll try to have a look but if you find something related to this problem don't hesitate to let me know.

And thanks for giving my game a chance :D

Thanks a lot for this in-depth feedback! I struggled with the balance but I'm glad you still enjoyed it even tho it was easy :D I wanted to test this spell creation system and when I saw the theme of the jam I thought it was the perfect moment to test it. Those feedbacks will be really useful once I decide to use this system in a more developped game! :D

Thanks for the feedback. It's true that some things are too OP, I struggled with the balance but my tester said it was fine so I didn't focus on it that much since I was more interested in seeing if i could make that system.

It's always good to see those kind of feedbacks that points out the issues :D

Love the Idea and the puzzles are very well designed, the difficulty curve is well thought and everything is explained well. The music is nice too!

A fun Idea, I'm not into maths enough to get the gold medal everywhere but I know quite a few people who would absolutely love this game. I wasn't expecting to find a game like this but I'm happy I did :D I spent more time on this than I thought I would, well done! Especially in 48h

A fun concept, I'd be curious to see how a further elaboration of the idea would look.

A fun concept well executed, I'm happy to be part of the very long list of people who have contributed  :D

The only criticism I would make is that the cards lack distinctive capabilities, but what you made in such a short notice is impressive. Especially for a solo dev :D

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Hello! Thanks for the feedback! The mana regen may seem small but it's actually half of what you originally have so take it twice and you multiplied your regen by 2 :D

Also the "upgrades" that actually improve the efficacity of the spells are in the spell creation menus. The modifiers that you can change at the cost of some souls (you can upgrade your damages, range etc.)

An amazing game :D It's well executed and the puzzles are well made without being extremely difficult. The learning "curve" is also well thought. And of course love the cake, remind me of my days at another lab as another test subject... Except that the cake was a lie :( But not this time! :D