Thanks! :)
Akt0o
Creator of
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Wow that's some feedback! I think its the most detailed feedback I ever got lmao, thanks!
Thank you for playing through the whole game!
There is a "hurt" sound for the player, sadly Its too "small" to be heard amidst everything else, I should have bumped the volume up.
Linking the token to the music was an idea but we were short on time so we prioritized finishing the content itself.
You're right about the position of the socket of the tokens, I should have added an option to put it as a part of the HUD instead of a part of the "player".
In your playthrough you did encounter a few bugs :
- The character that gets stuck in place is a bug caused by the physics, its something I'll have to fix if we continue this project.
- At the end of the game you started a spinning animation right before the "picking up the flower" animation triggered, which cancelled both. So you didn't get the full animation of the ending.
Also I might have mixed up my right from my left when making the tutorial... I swear my IQ is at least of 5! I think...
Hi! Thanks for the feedback, glad you liked it!
The bug you encountered is known, I recently had an idea to fix it but I have to wait until the end of the jam to do anything about it. Its kind of similar to the bug people with low-end computers had with the physics of the web version (the 1st boss disappearing out of nowhere).
But thanks for reporting it!
Having already worked with Zho in a very (very) small jam before, I was expecting quality art. And I was not disappointed! Congratulations to your entire team! The models, the music, the sound design, the VA, the animations, the artworks... It all works perfectly together! It's a bit sad that you weren't able to expand the amount of content, but seeing the quality of the assets I can understand that production took time.
Well done, a good submission!
Hello!
I'll respond to your post here since my comment on your video was flagged by youtube as a spam 🥲 (itch.io is considered an url)
I'm glad you liked our game, your energy is extremely contagious!
As for the suggestion : the game has an auto-save, but it triggers at the end of each day. We should have made it triggers at the end of each drink instead.
Edit : fixed. The auto-save is now at the end of each drink (customer).
Thanks for those kind words!
More story branches were planned and those who died on a wrong answer were supposed to be random but we didn't have the time to do that. It made the story quite linear and in term of gameplay, well appart from the story there's none. I was a bit worried that both the story and the game itself would be considered dull or boring but I'm glad you liked it!
Thanks for the feedback! I'm surprised that your level wasn't, it's the first time I hear of this issue. After your death/end of your game did you go back to the main menu or did you do something else?
Also I agree for the implementation of the theme, my main goal here was to test this system but I could have made more mechanics in relation to the theme.
Thanks! It's not a total skill issue on your part because the hitbox of the starter spell without upgrade is extremely small. It's mostly intended because it gives the player the necessity to find a way to upgrade it or change it in some way. And this spell allow them to survive long enough to get something to change it without allowing them to survive all the way through (if someone do the full game without upgrades or changing their spells they're a madman).
The game is linked to the theme by the fact that during the 15 minutes the waves of enemies increase, and to survive you have to improve your spells accordingly, making them grow (e.g. increase radius, etc.). It's more related to the "evolution of your spells" than anything. I do admit that I could have worked a bit more on how the theme is linked to all that.
And thanks for the feedback! Glad you liked the game!
Edit : forgot to respond to you for the whole "regen linked to leveling" part : The issue is that magic regen is OP and it's what make the separation between being completely broken or being weak. Making it a part of the leveling may be a bit too OP I think. But I'd have to try to be sure.
Thanks and congrats for your level! I do agree that I should have made it shorter or at least rebalance the shapes & effects a bit. Also, truth is I never played vampire survivors (I did play some similar game tho), the game was more of a testing ground for that spell system. I decided to make a vampire survivor-like game because it was a simple "base" to work on and add the spell system to it.