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Cool game!  The collisions feel really good.  However, the UI looks wrong unless the game is fullscreened.  I had the same problem with my game at first, and I fixed it by changing the Canvas Scaler component from "Constant Pixel Size" to "Scale With Screen Size".  That's in Unity.  I'm not sure what the exact setting would be in Godot, but it's probably similar.

Good tip!