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RedWasp

66
Posts
A member registered May 30, 2024 · View creator page →

Creator of

Recent community posts

Ahh, got it.  Thanks for clarifying!

Thank you for the very thoughtful feedback! Some of the things you mentioned are already on my list of planned updates, like removing shadows and making the catcher size more noticeable. 

Would you mind elaborating on what is finicky about the controls? I've seen a few similar comments, but I honestly have no idea what they're referring to. If you put your left hand fingers in the standard WASD position, very little movement is required, and the catchers respond instantly to key presses. I haven't encountered any issues with the keyboard controls in my testing.

Very cool and original!  The snake was hard to control at first, but once I understood what was happening, I enjoyed the zooming in and out.  

I love the music and appreciate the level skip option for the more difficult levels.

Very fun!  I like how you give the option to keep playing after the 10 minutes is up.  It started lagging for me towards the end once a lot more enemies spawned, but all in all, a great experience.

Thanks for the kind words! I've done 2 game-making events in the past, but I wouldn't consider them to be jams. One had only one other participant and the other was basically just a company trying to get people to test their Unity plugin for free.

I debated joining a team for this jam, but I wanted to experience the whole process myself at least once. Now that it's over, I can't wait to work with a designer and artist next time and see what we can accomplish!

It was hard to pull myself away from this game.  Every round, I kept thinking "surely, the pumbo can't get much bigger...", and then it got bigger.  Fits the theme perfectly, and great art.  5/5/5

Finished with a time of 4.76 seconds!  Cool concept.  If you plan on developing it further, I think clicking and dragging parts to the robot would have been more fun than selecting them in dropdown menus.  That plus adding some variety in parts would let people make some crazy creations.

Super polished game!  It feels so intense when the dragon starts to catch up lol.  My only note is that I wish it had input queuing so if I press the space bar 0.2 seconds before my feet hit the ground, it still registers.  Other than that, perfect game.  Good job!

Wow.  I'm so glad I dropped into your stream to have you play my game because I wouldn't have seen yours otherwise.  This has to be the best interpretation of the theme I've seen.  No other game had a bigger sense of scale.  I love how the music gets more layers as you zoom out, and seeing the feet of the larger ants scurry by when you're zoomed into the smaller area is cool.  I enjoyed scaling up my production after unlocking better recipes.  However, it was wasn't very clear how to use the deposit points at first - that took a bit of experimentation (which isn't necessarily bad).  Great job, guys.  It's absolutely criminal that this game only has 9 ratings.  

Incredible game!  I love the music, but it was too loud, so after a few levels, I pressed escape thinking there might be a pause menu with a volume slider and it restarted the game...  Oh well.  It's worth replaying to get back to where I was :)

I like the spooky enemy design.  Early game was fun, but I quickly got to a point where my slash was so big, it was killing everything on the screen easily.  

Hello fellow shape-based developer!  Slicing through enemies as the triangle was fun, but it felt too difficult to get kills as a square, imo.  Maybe I'm just bad haha.  

Nice work!  I love the perspective change on the little guy when he walks left and right.  The puzzles were satisfying, though it's a bit difficult to see where the arrows are on the pieces in the bottom-left corner that are spread out far, because they're much smaller.

I feel stupid for not being able to get past level 4, but the gameplay was very smooth and I didn't encounter any issues, so good job!

Throw some shapes my way!  ;)

Fellow Solar 2 enjoyer?  If not, check it out.  I think you'll love that game! 

I agree with what others have said about smaller planets moving too quickly away from you and larger planets moving too quickly towards you, even with the sprint and dash.  In reality, no planets should be repelled from you because gravity pulls everything together (see how Solar 2 handles it).

Nice game!  I think it'd be great if the player could restart levels without resetting the positions of the platforms so they can make small adjustments if needed.  

Very cool concept!  I wish the runs lasted a bit longer, but it was still fun trying to improve my score.

This is such a cool and original idea!  I was enjoying it, but couldn't finish unfortunately due to a bug where instead of rendering certain cards, it shows a purple dot (circled in the screenshot below - I censored out the spoilers ;) ).  Great job though!  I'd love to revisit it if you update it later.


Yup.  This is the one.  Perfect game, gg.

Great idea and execution!  I think it would be nice to add more feedback when completing a level, like having the "next level" button more drastically change color or pulse in size.  When I completed the first level, I assumed it would automatically move onto the next or there'd big a big popup button to continue.

Very cool!  I think it would have been nice to see a collage of the pictures you've taken when you press tab.

What a cool idea!  I searched for the word "music" and found an emergent game where each phrase needs to end with the next letter of the alphabet.  The game froze after a while and I had to refresh the page, but it's definitely one of the most interesting games of the jam.

I love the random hilarious encounters.  The bread guy really got me lmao

Bouncing off the walls at high speed is super fun!  Nice job

The game seems deceptively simple at first, but it quickly gets interesting.  I like the mechanic, very unique.  I think an undo button would have been nice, but I also understand if not having one was a deliberate choice.

Beautiful game!  I loved seeing the gears moving below the level and how they weren't just randomly placed, but put where it makes sense for the physicality of the puzzle.  The only frustration I had was when trying to move notes that were placed on the board.  The required click and drag distance should be halved.

This is my type of game!  I love how it plays a music scale when running the code.  The bit at the end about there being a solution where no wires cross is really cool.  

Thanks for giving it a shot on mobile even after running into a problem on PC!  It's very concerning that the A, S, and D keys didn't work for you...  I haven't seen that happen at all and don't know what could cause it.  If anyone else reading this encounters that bug, please let me know!

Cute game!  The sliders confused me at first because they snap from one extreme value to the other.  I think using something like switches instead of sliders would have made that mechanic more clear.

Interesting concept!  I love the spooky vibes.

I got stuck on this exact part too.

Football collectible meta OP!  Much fun, very style.

Very fun!  Great execution of the idea.  My only complaint is that the rocks were hard to see and felt unfair at times.

I like how the end door is shown at the start of the level if it's off screen.  Something so simple could have easily been overlooked, but it adds so much to the game's playability!

Cool idea!  I found two gold notes.  The tree puzzle was clever, but I had no idea what to do in the dark room.  One thing that made the controls confusing is that the Space bar has the same functionality as E, but pressing Space again doesn't toggle it off.  I pressed Space thinking I could jump and was stuck on that screen for a while before realizing I could toggle it off with Q.  

Neat game!  I wish the score at the end of each round calculated about 5x faster though!

I love the dynamic music!  This must have been really fun to make.  Great job!

Nice game!  I made it to wave 5.  I wish there was a way to open the buff window after closing it.  I closed it once to buy expansions first, but then couldn't find a way to re-open it.