17 deaths. A very interesting core mechanic that I have never seen before.
Interesting platforming challenges that make good use of this unique mechanic in the core gameplay. Doesn't feel overdone or cheap.
It is hard to remember which key makes what box big and what box small. Some kind of visual indicator could have benefited gameplay here.
Could be a skill issue, but the hitbox on the spikes just doesn't feel right.
Solid game that compelled me to keep playing! Good job.