nicely done, love to see godot. coool premise, could be more intuitive, but I like that it got the brain working a bit :)
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Jelly Journey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1646 | 3.286 | 3.286 |
Creativity | #2183 | 3.381 | 3.381 |
Overall | #2428 | 3.190 | 3.190 |
Style | #3475 | 2.905 | 2.905 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Scaling the Jelly characters appropriately is required to progress through the game. The jellies have to be 'built TO scale' to proceed!
Development Time
Comments
Whew, that got pretty difficult quick, but was simple enough to stay fun. Excellent job, died like 20 times xD
Nice puzzles! I like that you use two characters at the same time. Some music would make the game even better. Anyway, the graphics are nice and the game is easy to learn. Good job!
Very cool puzzle plateformer game ! Apart from the minors issues i encountered the game is smooth to play :D
Awesome idea, sweet and welcoming style. There are some bugs and movement issues but completely understandable. Well done!
Clever idea and a good use of the theme. I was so close to never dying, but one of those jumps got me!
Such an amazing concept. If youd add some sound fx and music it could be a full game!
This is a great game. I really like the concept and mechanics. I wonder why this game has so less ratings!
Really great game! Love the concept, love the art, it's just great. My only gripe: I once died from a spike although I'm pretty sure I wasn't touching it? The game freezes every time you die while it reloads the level, and on that last frame you could definitely see that I wasn't touching the spike. But that only happened once and din't really bother me all that much.
Great game!
The usage of two character scaling mechanics is creative and makes an interesting puzzle platforming game. However, it was quite challenging to get over just one spike and this is quite frustrating, as the spike is sometimes not as big as the hitbox is. But overall, interesting mechanic, good job on the game! :)
I really like how you control two characters and have to scale them differently to progress! I think maybe the spikes were a little too difficult to get over at times. I also think sound design would have been really nice. Other than that, great job!
As a side note, I noticed the game is made in Godot. I would highly recommend exporting your game to html so it can be played in browser. Its really easy to do in Godot, and people will be much more likely to give your game a try if they don't have to download it.
Again, great job with the game!
I found that the core mechanic was very interesting. The levels showed the potential of the concept. No sound design, which is a bit of a shame but otherwise great work!
17 deaths. A very interesting core mechanic that I have never seen before.
Interesting platforming challenges that make good use of this unique mechanic in the core gameplay. Doesn't feel overdone or cheap.
It is hard to remember which key makes what box big and what box small. Some kind of visual indicator could have benefited gameplay here.
Could be a skill issue, but the hitbox on the spikes just doesn't feel right.
Solid game that compelled me to keep playing! Good job.I liked it. Fun Puzzle Design although the player controller is rather frustrating. Level 3 was a real ah ha moment when I figured it out
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