Wow, I love literally everything about this game so much. Extremely strong balancing, movement control, visual style, sound effects, music, and more. I survived 4 minutes and had so much glee when my screen was covered in enemies - yet I still had so much control thanks to a really strong movement system where I could gracefully glide around. I love how it became a challenge to reach the necessary upgrade-kill vehicles by the end because my screen was covered in white vehicles - really evolves the approach to the gameplay over time. I could definitely play that for hours. If I could make one change, it would be wondering if there's more opportunity for temporary power ups or permanent upgrades to bullet spread (and/or bomb screen-clears) when hitting an upgrade phase--at some point, it feels like I'm fighting a losing battle, and it'd be nice to have a tool in my toolbelt to keep my time going in a risk/reward kind of way. Just so incredible, so fun, easily my favorite game of the jam so far. Nicely done!