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I like the premise and presentation of this game, but it doesn't seem like my choices are meaningful. It seems like a just attack when there's an enemy, sometimes it dodges, and i build when there's a hole. Is there ever a point where I have to make a choice, and there's not one just one obvious 'correct' choice?

I like how the visuals work with you going up the stairs. It's a good take on a 2D 1st person view game.

(+1)

Thanks for the constructive feedback! I do agree with you that currently the game play left much room for improvement, as there was just not enough time to flesh out the game during the jam (my first jam, actually) Had a lot of things planned, i.e. the "sprint" mechanism was designed to allow the player to climb two stairs at once, skipping fights (and loot) and punishes the player for bad timing. More enemy types and move patterns would also add depth to game play. Hopefully I will find time to make updates in the future!