What a brilliantly creative take on the theme where choices have direct and meaningful impact! Very inspirational!
TacticalNAP
Creator of
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Thanks for the constructive feedback! I do agree with you that currently the game play left much room for improvement, as there was just not enough time to flesh out the game during the jam (my first jam, actually) Had a lot of things planned, i.e. the "sprint" mechanism was designed to allow the player to climb two stairs at once, skipping fights (and loot) and punishes the player for bad timing. More enemy types and move patterns would also add depth to game play. Hopefully I will find time to make updates in the future!
Spaceships are cool, and exponentially larger spaceships are (arguably) exponentially cooler!
HOWEVER, the difficulty curve also feels exponential (at least to me). The difference in firepower quickly becomes discouraging (i.e. Level 1 enemy has multiple homing fast turrets but the player only has 2 slow guns and can only fire at line of sight) Even if passing a level by pure luck, having no saving points would reset my progress in the blink of an eye.
Love the smoooooth UI/UX. Could make a fun party trivia game! Can be rather difficult if you don't have related knowledge though.
A nit is that the music is too quiet! Even the sfx was louder than the music. Almost couldn't hear it and was wondering why is there a credit for the music when it wasn't used.
Overall a very well executed game! Like the simplicity in visual & music. Game mechanic and puzzle design are very neat. Was pleasantly surprised when the secret item added another level to the game play.
A nit would be that many elements on the map shares visual similarity which could be causing some confusion.