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TacticalNAP

15
Posts
29
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A member registered Jun 14, 2020 · View creator page →

Creator of

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What a brilliantly creative take on the theme where choices have direct and meaningful impact! Very inspirational!

Scrum master -- the simulation! Definitely an interesting take on the theme and perspective in the office workplace (that feels awfully too familiar XD) Has the potential to extend the game play for more variety and progression but pretty well polished for a jam already!

Ooh! Thanks for playing the game! Thought I had the hint there but you can actually still choose to build in that situation... for one last time hehe

Thanks for the feedback! Definitely gonna keep working on it!

Really appreciate the ambience of the game's atmosphere! And an interesting take on the theme too. Controls can probably be improved.

Unfortunately the game won't start, reports project loading error due to missing .pck file.

Like the idea overall! Novel mechanics and nice graphics!

Noticed that the slime can effectively duplicate itself when existing an object with a large surface. Not sure if this is intended, but it can make a unique mechanism on its own.

Thanks for the constructive feedback! I do agree with you that currently the game play left much room for improvement, as there was just not enough time to flesh out the game during the jam (my first jam, actually) Had a lot of things planned, i.e. the "sprint" mechanism was designed to allow the player to climb two stairs at once, skipping fights (and loot) and punishes the player for bad timing. More enemy types and move patterns would also add depth to game play. Hopefully I will find time to make updates in the future!

A lovely, polished gem! The levels are well designed once you get the hang of it. The progression also fits the theme well. 

Encountered some issue with the web port but nothing breaking (also appreciate the notice)

Thanks for the feedback and glad you had fun! Was planning to add different enemies with different move patterns to make combat more fun but didn't have enough time for the jam. Definitely something to consider updating in the future!

Spaceships are cool, and exponentially larger spaceships are (arguably) exponentially cooler!

HOWEVER, the difficulty curve also feels exponential (at least to me). The difference in firepower quickly becomes discouraging (i.e. Level 1 enemy has multiple homing fast turrets but the player only has 2 slow guns and can only fire at line of sight) Even if passing a level by pure luck, having no saving points would reset my progress in the blink of an eye.

Love the smoooooth UI/UX. Could make a fun party trivia game! Can be rather difficult if you don't have related knowledge though.

A nit is that the music is too quiet! Even the sfx was louder than the music. Almost couldn't hear it and was wondering why is there a credit for the music when it wasn't used.

A very cute game! I like the design that the blocks can be destroyed by snowman and icicles which added a level of dynamic challenge to the game.

A nit would be that the instructions could be clearer. Took some time to figure out that I need to erase the ice blocks to begin the game.

Thanks for playing & the feedback!

Overall a very well executed game! Like the simplicity in visual & music. Game mechanic and puzzle design are very neat. Was pleasantly surprised when the secret item added another level to the game play.

A nit would be that many elements on the map shares visual similarity which could be causing some confusion.