NO WAY, thank you so much! That is the most impactful 8 word sentence I've read since starting gamedev. It will be a long while before I actually reach a quality level where I can even hope to make money, but I'm glad to know that my games are approaching the point where people can imagine themselves enjoying it to that extent. Based on all of the positive feedbacks I'm feeling really inspired to keep working on it if only to add more turrets and enemies. I will probably still keep the scope small (like a 10-25 minute game) since making even this simple demo took everything I had.