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Simple and correctly adheres to the theme. Lacks differentiation in my subjective opinion; the variety which does exist isn't super fun. Brightness not suitable for all players, furthermore, design is not suitable for all players in terms of accessibility. Consider how dark valuable information appears (such as the exit). Also consider that not all players can distinguish between red and blue correctly, text or symbols (to be explained in the tutorial section) would have remedied this issue. Perhaps a system where the player grabs and places crates/blocks would create a more interactive game where players have a lot more control and agency. In every level, I constantly noticed inconsistencies in how far blocks are moved upon interaction, making 'restarts' necessary. Additionally, I believe that such a method of interacting with blocks could open up avenues for more complex level design, because as it stands, the puzzles are very simple. Requiring an input or more on the correct side of an object