Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Was a fun one -- recorded this review a bit before, but figured I'd share:

(+1)

Still grateful to you for being the first person to test my game and provide valuable feedback when I started. That was a milestone for me and helped fix the most important issues early on.

TLDR: Great review! I've made many changes based on your feedback.

  • UI Adjustments: The UI has been refined several times, and further tweaks are planned.
  • Bug Fixes: Many bugs have been fixed, though I seem to have a knack for creating new ones—might be my special skill!
  • Tutorial Improvements: A better tutorial is in development, using progressive disclosure to introduce complex systems over time, but the current version is already an improvement over the one in the video.
  • Intro Text: I've implemented your ideas and trimmed/adjusted the text where necessary. Now it's mostly about fine-tuning the timing of each display.
  • VFX and SFX: All cards now have basic visual and sound effects, though they are more like placeholders at this stage.
  • Enemy Behavior: Enemy behavior has been revamped, with each enemy now having 2-3 different turn behaviors based on specific battle conditions. This was necessary to reduce the game's reliance on RNG and add predictability to battles.
  • Battle Formulas: Damage formulas have been adjusted to minimize variance in final damage dealt.
  • New World Cards: There are now more interesting world cards. There’s even a event before the boss that can net a cool world card, but I won't spoil it!
  • Forge in the Hub: You can now adjust your cards' COST, LUCK, and DAMAGE at the forge in exchange for HP.
  • Fullscreen Mode: The itch.io build finally has fullscreen mode as of yesterday.
  • Card Synergies: The most critical change was addressing the lack of card synergies. I've worked and still am working on making sure there are meaningful decisions to make during battles, rather than just playing every card in your hand until something dies. 

One last note concerning synergies: This week, I'm planning to add new resources for the BRUTE, called RESOLVE and BLOODLUST as well as new cards to implement fresh synergies.