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JanJMueller

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A member registered Oct 03, 2023 · View creator page →

Creator of

Recent community posts

Still grateful to you for being the first person to test my game and provide valuable feedback when I started. That was a milestone for me and helped fix the most important issues early on.

TLDR: Great review! I've made many changes based on your feedback.

  • UI Adjustments: The UI has been refined several times, and further tweaks are planned.
  • Bug Fixes: Many bugs have been fixed, though I seem to have a knack for creating new ones—might be my special skill!
  • Tutorial Improvements: A better tutorial is in development, using progressive disclosure to introduce complex systems over time, but the current version is already an improvement over the one in the video.
  • Intro Text: I've implemented your ideas and trimmed/adjusted the text where necessary. Now it's mostly about fine-tuning the timing of each display.
  • VFX and SFX: All cards now have basic visual and sound effects, though they are more like placeholders at this stage.
  • Enemy Behavior: Enemy behavior has been revamped, with each enemy now having 2-3 different turn behaviors based on specific battle conditions. This was necessary to reduce the game's reliance on RNG and add predictability to battles.
  • Battle Formulas: Damage formulas have been adjusted to minimize variance in final damage dealt.
  • New World Cards: There are now more interesting world cards. There’s even a event before the boss that can net a cool world card, but I won't spoil it!
  • Forge in the Hub: You can now adjust your cards' COST, LUCK, and DAMAGE at the forge in exchange for HP.
  • Fullscreen Mode: The itch.io build finally has fullscreen mode as of yesterday.
  • Card Synergies: The most critical change was addressing the lack of card synergies. I've worked and still am working on making sure there are meaningful decisions to make during battles, rather than just playing every card in your hand until something dies. 

One last note concerning synergies: This week, I'm planning to add new resources for the BRUTE, called RESOLVE and BLOODLUST as well as new cards to implement fresh synergies.

Thanks for your feedback! :) I'm currently working hard to implement a better tutorial, but it takes time to come up with an idea that fits my overall vision. I also plan to include these tutorials in the menu, where players can review everything.

As for the difficulty curve, it’s probably the biggest challenge I’ll need to overcome. I’m still figuring out the best approach, but I’m confident I’ll get it right in the future. :)

Thanks for your feedback! I really had a hard time figuring out what everyone's issue was with that button. Then I realized it’s the only one in the whole game that requires the player to hover over it. I'll fix it soon! 

I’m also thinking of adding an 'Invert QE' setting, as I personally don’t feel it’s swapped. Anyways, thanks again for your input!

Hey thanks for the input :) Really appreciate it. What you mentioned is  on my list, though I am currently working on the UI and a proper/better tutorial, as that is what most feedback suggest. 

Will have a look at your game once I have enough time! Looks really interesting.

I think this game could become a really fun experience, though there are things to improve on. 

I had issues hitting the enemies and it felt really hard to get past the first encounter, which might be a balancing issue. 

I could not get the player character to turn left (might be an issue on my end though). 

Maybe add more variety in the levels, as they are too empty and a tutorial (at least a simple UI showing the controls for the game would help a lot).

Tried it and I had a fun time catching the acid (also managed to beat the highscore ^^), though the controls felt kinda slugish. Would have loved for a more responsive behaviour of the buckets, especially the bucket controlled with the mouse felt laggy. 

Maybe consider going for a more cohesive art style as this would improve the overall experience. 

Anyway, keep up the work :) Cool game!

I think there is a typo given the controls, as 'Strafe Left' was on S not on A.

Maybe adding a kind of minimap could improve the overall experience, as I stopped playing once I felt completely lost searching for that terminal next to the green key card, which was somewhere near the start.

I also missed a tutorial and it took some time to get everything right.

All in all I think you have a solid foundation which could be really fun if you built on top on it and add more features.

Keep up the work and good luck with your game!

I had some issues getting the controls right as walking around the planet would kinda switch the movement direction and figuring out how gravity would affect my projectile's path was kinda frustrating until I somehow got it. Maybe consider adding another layer of tutorial to it.

Anyway, I really liked the art, the sfx and music was great. The overall concept, given some friends to play with, will likely be an awesome and fun experience.

Keep up the great work :)

(1 edit)

Hello everybody,

the artist I hired just sent me the new art work for Card Chronicles: Devious Deck, and I am still speechless as it is such a huge improvement! Happy to share it with you!



The second one is the old one made by me, but I think most of you would have gotten that without me writing it.

But that is not all there is to it, as the demo will be available for download via Steam starting July 13th. Save that date!

Here the link to the Steam Page -> Wishlist me!

Have a fun time

Jan

Hey, thanks :) Hope you will also like the gameplay, once it's way more polished.

Hello,

I am Jan, developer of Card Chronicles: Devious Deck. It's a roguelike deckbuilder where each card played costs health points.

PLAY ME!!!

fighting the lich

The current build is pretty 'barebones' but I try to update it each friday with new features, fixes or other improvements. I hope you will have a fun time playing it and it would be awesome if you help increase the games visiblity by wishlisting it on Steam. 

WISHLIST ME!