All the theming and menuing was really nicely done! The main gameplay mechanic is also super clever - I feel like it might be better suited for a puzzle game. But I am biased toward puzzles, so grain of salt :) I say that in part because it felt like I wasn't dealing damage to enemies by shooting them, but rather healing them? Also they did the same to me. Could be that I'm bad though lol - I do love the idea that you can die in both directions (too big and too small) though - that's a super cool idea. I digress - nice job!