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A jam submission

BubballisticView game page

Be the best bath bubble! Blow up the baddies!
Submitted by Ecremprown — 10 hours, 40 minutes before the deadline
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Bubballistic's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#4674.0314.031
Enjoyment#10893.5003.500
Overall#11933.5943.594
Style#24963.2503.250

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In this game your health is your scale, don't let your bubble get too big or too small else it will pop! Your visibility also scales with you so you'll have to balance your ammo, health and keep track of your surroundings all at once.

Development Time

96 hours

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted(+1)

Nice game! 

Submitted(+1)

I love the core idea of the game, good work!

Submitted(+1)

Thanks for submitting your game to the stream! If you wanted to look at it again in the future heres the vod timestamped to your game

Submitted(+1)

Thanks for participating in the stream, here's the VOD clip:
https://www.twitch.tv/videos/2232184308

Submitted(+1)

great concept and really well executed, super fun!

Submitted

Cool concept and the game is very well polished, well done.

Submitted(+1)

The concept is very original and very great
Sound is nice
The art looks a bit cheap
The UX is good
The idea for the level selection is genius

The different mechanics are nice, but it feels kind of repetitive after a point, probably because killing the enemies is slow (because of the main mechanic), and even if you encounter new mechanics, since the fights are so frequent, it still makes it feel long

I think it would be nice to have coins attacted to you, or being collected automatically at the end of the level (can be frustrative otherwise)

I think the zoom is a good idea in concept, and the idea of using it with the labyrinth is good, but in practice, it doesn't seem to work well

Submitted(+1)

It is an awesome design choice for the theme, very creative, and the gameplay is fun. The UI design is also polished to fit the game theme. Really polished as a game jam entry, good job! 
One thing I don't know is why the bubbles have a sfx of breaking glass when they die. 

Submitted(+1)

Haha, this is such an interesting idea. Trying to balance yourself around either becoming too big or too small is something I haven't seen in any games I have tested so far. I also really like the idea of the level screen having different bubbles as levels. The feel of the player is also really cool, especially how you bounce off of walls. It makes you feel like you are in one of the giant bubble soccer balls.

Nice game, good job!

Submitted(+1)

Very cool concept leading to some very cool strategizing !! Cool game!

Submitted(+1)

Amazing game! it feels challenging in a good way, I loved that you get punished if getting too big and also that you may lose if you shoot out all of your mass, it makes you be very mindful about every bubble you shoot!
Great visuals and art overall! 

Submitted(+1)

I liked the game, but I feel like the movement could be a little less floaty, and I feel like the enemies can be annoying, but overall pretty good. great job!

Submitted(+1)

Hi. I liked this top down shooter. It's very creative (being a bubble and how you change sizes). The thing that complicated me was the camera zoom (it was hard to see the enemies) But the game is great.

Submitted(+1)

I loved the dynamic going on here trying to keep a certain size, how bubbles can be both good or bad and both shooting bubbles and being shot by bubbles can ALSO be good or bad! Just very cool idea. Looking at the other comments, I'm sad I forgot about charge shots

Submitted(+1)

The polish looks really good. I love the charge shot pushing back and the sound effect that comes with it. The camera zooming in/out as you bigger and smaller is also good and if I'm not mistaken the view becomes blurry when you are getting too small?  The one that I struggle with is that it looks like the game wants you to always use the charge shot but you cannot really control when that is release and it immediately fires the next shot which is hard to control and easy to get too small and loose. A few times it felt like I died because one or my attached units got destroyed. So maybe when I move, my additional parts will try to stay in front of me or put the main one in the middle. 

Submitted(+1)

Now this is a great example of why themes can generate cool games. The first impression, while good, for most undersells how dynamic the game actually is. Once I got to understand the "combat" a bit better, the dance between shooting, letting yourself get hit and managing the movement was amazing and felt very engaging for me. Nice clean design throughout as well, thanks for making this!

Submitted(+1)

Interesting mechanic, it makes your brain think.

Submitted(+1)

All the theming and menuing was really nicely done! The main gameplay mechanic is also super clever - I feel like it might be better suited for a puzzle game. But I am biased toward puzzles, so grain of salt :) I say that in part because it felt like I wasn't dealing damage to enemies by shooting them, but rather healing them? Also they did the same to me. Could be that I'm bad though lol - I do love the idea that you can die in both directions (too big and too small) though - that's a super cool idea. I digress - nice job!

Submitted(+1)

I enjoyed the main mechanic and the difficulty was perfect imo. It was well-balanced too, I maxed out every skill right before the final level. Nice job!

Submitted(+1)

Very creative mechanic and challenging game, felt a bit unclear why I was dying sometimes, but that's part of a unique mechanic I think. GG! 

Viewing comments 21 to 2 of 21 · Next page · Last page