Love the pixel art! The controls feel immersive and I can tell a lot of time went into getting the movement to actually feel like the character was falling at a really high speed. I didn't get a lot of mileage out of the shrink mechanic and I think the enemies/level could have better interacted with that system rather than just feeling like random obstacles that I couldn't really do anything about. I would've also loved to see a way to spend coins for an upgrade system to better incentivize progression. Really nice job overall and I'm excited to see where this goes!
Viewing post in WELL DIVER jam comments
Thank you for the creative feedback! There is more that we want to implement in the game. We discussed adding a store to spend the gold, but we were restricted on time. Since our little kobold friend is taking the gold to his dragon, maybe we can add a way to improve him that way for a story mode in the future!