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(+3)

Love the pixel art! The controls feel immersive and I can tell a lot of time went into getting the movement to actually feel like the character was falling at a really high speed. I didn't get a lot of mileage out of the shrink mechanic and I think the enemies/level could have better interacted with that system rather than just feeling like random obstacles that I couldn't really do anything about. I would've also loved to see a way to spend coins for an upgrade system to better incentivize progression. Really nice job overall and I'm excited to see where this goes!

(+1)

Thank you for the creative feedback! There is more that we want to implement in the game. We discussed adding a store to spend the gold, but we were restricted on time. Since our little kobold friend is taking the gold to his dragon, maybe we can add a way to improve him that way for a story mode in the future!