WOW that was really cool. I love how fluid and bouncy the motion is(did you make a custom physics engine?) And the artstyle perfectly fits the vibe of the game. . I didn't love having to try and stick the grapple into small gaps, and I wish there was more ways you could really show off the speed of your grapple movement(maybe a time attack level) because that definitely feels like the biggest strength of the grapple compared to the precision that a lot of your current level design requires, which didn't feel as coherent with the movement mechanic.