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(+1)

As others have noted, the movement and jump speed is too sensitive, causing me to restart levels multiple times. However, the growing and shrinking mechanic based on architectural scales is interesting! As the game progresses, it could be fun to have more complex scales/fractions to really test someone's math skills.

Thank you for playing and commenting, appreciate it!

The idea of using other scaling numbers to test someone's math skills is great. Fun-possibly-related fact: I thought about creating some kind of "labyrinth level", in which not only can the player take different paths, but also decide to take or not take some of the scaling gates along each path, making the player calculate and remember multiple paths and variations of these paths. Unfortunately, I didn't leave myself enough time to add this level during the jam.

As for the jumping and movement, they do need some polishing 😅

Thank you for sharing your thoughts on my game! ♥️