Very fun! And fantastic presentation as well! Love a good dodge ’em up.
Very cool how the falling notes match up with the music (I’m quite sure, though at times it didn’t seem too in sync, but that might’ve just been me.) though it did mean that, at least for the first while, one can simply camp the right side of the screen where there are hardly any notes. Though, what with the speed of the falling notes compared to that of the player, camping a low projectile area is pretty much essential to survival…
While I didn’t think the laser beam was difficult enough to really keep me on my toes whilst camping the side, I really liked it. I love laser beam attacks like this one, and your sound and visuals on it were really great!
I was thinking that if the coin crossing the screen was a projectile the player had to avoid, that’d be pretty interesting. I actually initially thought it was a fireball! What with its waving motion greatly resembling those in that old Mario Bros. game. Perhaps any sort of horizontal projectile, perhaps one the player had to jump over, would’ve make things more tense.
Anyway, sorry for a bit of a long comment. I just had to mention the thing about the coin. Great job on the game!