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Thank you so much for playing and for leaving such detailed feedback! I’m really glad you enjoyed the art style and the animated items—that was something our team had a lot of fun creating. I totally hear you on the music variety, and we’ll definitely take that into consideration as we expand our skillset.

As for the weight mechanic, your screenshot actually highlights something intentional: the goal is to get the scale's weight to match the target exactly, rather than getting the highest-possible value. I can see how that might not be entirely clear, so I appreciate you pointing it out.

And yes, game jams often come with their fair share of bugs! My favorite is when you select a level with many objects (like Level 3) and restart before it’s fully loaded—you end up with items that don’t belong! Definitely something we’ll look into post-jam.

Thanks again for the feedback, and I’ll be sure to check out your game as well!