Thank you! I don't know if it's a bug with GameMaker web build or just my programming, but the game_restart function didn't work properly in the we build.
Not sure if we will be continuing this project any time soon, but I'm a huge fan of local coop games and I'm curious, how would you make this into a local coop?
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Thats great to hear - I'll give the windows build a try!
By couch-coop, I was thinking one player on the aiming and controlling the different modules mounted onto the vehicle - as it could be a lot to do for that player to just manage the cd timers on different loadouts as the setup becomes complex! The other player would of course handle the driving part, and perhaps there would be various upgrades to modify movement mechanics too.
In terms of game feel, I am thinking the players would do task division and communication that's designed to function similar to Lovers in a Dangerous Spacetime, CastingPlz, and Aegis Defenders.
I am also a huge local coop nerd and think there's not enough of em out there!