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Ammie&Deluce

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A member registered May 23, 2022 · View creator page →

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(5 edits)

The puzzles are very well designed and the concept is unique. This is at a very high level of quality already and I can't imagine what it could be if packaged into a fully polished game. 
Some points I noticed:

- The music is great but there's only a few tracks and it could get repetitive fast

- There seems to be a bug on level 10 where the third (circle) block can shrink more than its supposed to, damaging the solution, forcing a restart. I was able to replicate this only sometimes but not all
- There's another bug on level 12 where after you pass the height-check door. If you place the hat onto the pedestal from the left, then the camera zooms in and you fail for some reason. The dev walkthrough does this action on the right side of the pedestal, not sure what might be causing this issue other than the pedestal script doing some weird camera movement.

- The loading seems to take really long on the web version, perhaps there needs to be a loading screen or some optimization, as the restarts can feel like the game is crashing.

- The boss fight definitely changes the pace of the game, maybe there needs to be a bit more time and leeway for the player to react. It's also possible I'm just bad.

- Since the hat is a separate collider if the player jumps while stretched, they can "hook" onto a one-side collision platform and perform all kinds of funky movement. Not sure if this is intended in the game but it could make for some interesting puzzle solutions.

all in all this is a 10/10 game and deserves at least top 10 in the games I've seen from the Jam.


I think this is how snake should be implemented in VR.

Really neat idea, reminds me of The Pedestrian!

I feel like this would work really well paired with an idle clicker game! I wish there were more options for managing resources and getting more units or even removing units.
The concept itself is very scalable, good game.

Simple and addictive, I want to see the top but need to git gud.

I love the vibe of this game. Art takes time and this does too.

Came for quirky droids, stayed for thicc physics.
So, where do I submit the work injury claim for my finger with carpal tunnel?

The artstyle is quite nice, I enjoyed the puns and the story. I like how you interpreted scale in a mythology perspective, which was unique and I haven't seen another like it in the Jam.

The implementation of the balancing is a clever design and mechanic that lets the player set their own progression curve. If you play defensively then it will be always in balance, but you'll have a harder time surviving later on. If you farm too much then you'll have to do equally well on the next scale, and if you didn't do well on the first scale - it can turn into a survival horror game on the second scale.  The player is either punished or rewarded in a snowball towards positive and negative feedback loop as enemies chase you around and you are denied resource to get stronger if you play it too safe.

The game can benefit from a lot more juice in the controls , audio fx, and interface, which is something I would look forward to if in a full game.

The game can be slow in the beginning but it starts picking up once you put in a couple minutes and build the various structures. I think it would be really cool if I can have this running on my desktop background like those old aquarium screensavers that showing the town in its current state.
Its the most fitting genre when it comes to the theme of scale, and scale it does indeed!

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A really cool take on the theme and I loved it so much I played through it twice. The puzzles feel really thought out and always present interesting questions at every step. The last few levels were especially challenging and fun to work out. 10/10 would love to see this as a full game.

Posting solution below, don't look if you want to solve it for yourself!
*SPOILER*

This game is so scalable you could probably make a whole game engine out of it. I am looking forward to this branch of Unreal Engine 6 you are building on Unity.
The moment that everything clicks together is really satisfying. The best puzzle game truly is programming.
Jokes aside, can you please tell us what this beautiful looking script does? 

*SOLUTION SPOILER ALERT DO NOT LOOK*

The mechanics are really unique and the gameplay is interesting. Needing to manage the screen space as well as wall jumping makes my multi-tasking brain go brrr. However if you are not great at platforming games like I am, you will surffer as dying from taking the wrong picture can also feel very unforgiving and completing the tutorial can be a test of your skill ceiling. 

The spikes (ground traps?) might need to visually communicate their existence as a gameplay element more, I had to step on it 3 times before noticing them the first time. Are they supposed to be sneaky like that? They also change color on different levels, which is great for art as they blend in but ... they blend in too well sometimes.

Otherwise, this was a challenging and fun game. I could not get the last picture as I failed to git gud.

The artstyle is amazing but the gameplay can be a bit more clear, things like adding an effective attack range indicator or hit feedback would be awesome. I particularly like how the animations were implemented and appreciate having multiple states for running speeds.
The spawn rate could be balanced a bit more with things breaking, I could not last longer than a few minutes. Though, this could also be because I suck at the game!

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This is the first time I see the theme interpreted as musical scales, very creative concept but I think more instructions would be helpful learning to play it. I was very confused on how the mechanic worked and still am but a short tutorial would be fire.

Thats great to hear - I'll give the windows build a try!

By couch-coop, I was thinking one player on the aiming and controlling the different modules mounted onto the vehicle - as it could be a lot to do for that player to just manage the cd timers on different loadouts as the setup becomes complex! The other player would of course handle the driving part, and perhaps there would be various upgrades to modify movement mechanics too.

In terms of game feel, I am thinking the players would do task division and communication that's designed to function similar to Lovers in a Dangerous Spacetime, CastingPlz, and Aegis Defenders.

I am also a huge local coop nerd and think there's not enough of em out there!

The concept is super cool, and very scalable indeed. Everything feels polished and smooth, but I think it really need a restart button on the ending screen in the web version. Would love to see what this could become, perhaps as a local-coop game?

The sister won and was smug no matter what I did, just like in real life :(

Wow this was a lovely idea, would love to see it in its full form. I'd be curious to see what puzzle mechanics there are in the room!

very zen music and calming vibes

Its amazing how much you can achieve with just playing cards and dialogue. The character progression and narrative technique is superb. Have to say this is my favorite game of the whole jam so far and love the way scale is portrayed here.

Wow this game is CUTE. The fire to shrink sponge wasn't clear to me at first but once I figured it out it was pretty fun :)

I love the vibe and artstyle of this game! I feel like this is a lot more focused on the narrative than the gameplay, so maybe more stealth mechanics would make it even better.

This is an awesome gameplay loop that can SCALE

The level design for this must be so hard, great job!
I think the timer made me a panic a bit more than needed though, but I'm sure it would be a great speedrunning game!

Cute, easy and funny! This is the perfect game.
The music is also VIBES

The gameplay loop is simple but very addictive, I also like the variety of items and the emergent complexity!
The pixel art looks great and the music adds a casual atmosphere. Everything comes together really well in this, like a perfect omelette. *chef's kiss*

Thank you for the feedback! I agree we focused a bit too much on art and not enough strategy haha

Very interesting concept, I like how you merged the gameplay mechanics with the narrative perfectly.

This is an insane combination I feel like I am playing 3 games at once.
Also perhaps the enemies would make more sense if they were fish since bubbles?

on a scale of 1 to 100 this gave me a heart rate of 140

This was a very interesting mechanic, the puzzle designs were interesting but really finnicky at times. I wish there was a ctrl+Z button

Why are there ants on my cutting board?

So close to victory... but so far..
Jokes aside you really should remove the "next level" button on the last level since it leads back to the tutorial and I can't get a screenshot of the final solution I worked so long to get :(

The game is amazing and my brain loved the torture!

Thank you!! On a scale of 1 to 10 how hard did you find the game? :)

Hey boss how do I finish this building.. boss?

Thank you so much for trying out our game! This was our first time making a game and we had lots of fun! :)

I love this game!

卡在了 “我怎么变成了这样??“
这是bug吗