Nailed the style and you got a good hook to make people try the game. Like the others have said before me the balancing is very off. Besides that, because each currency buys only one thing there's less room for strategizing and making interesting decisions. An webgl build would have been nice also.
Viewing post in What I Imagined When Playing Legos jam comments
Yeah, I agree. The balance definitely fell short. I tried my best in the last 30 minutes to make it somewhat fair, haha. Also, I would have loved to add more building blocks; I actually already did the coding for them; I just didn't have enough time on the art side. But well, I guess that's just the typical game jam experience, haha. Thank you for your comment and feedback... and obviously aslo for playing the game, my friend!