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Jumi

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A member registered Mar 24, 2020 · View creator page →

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Thank you for your comment. I am glad I could give you some nostalgia. Regarding your suggestion, I am going to add indicators in the future, which should hopefully also help balancing. Again, thanks for playing and taking the time to comment :)

Thanks for the feedback! Yeah, I will try to add some sort of indicator in the future that shows where the player is currently facing. 

Yes, the balancing is off. I do plan to add a radar in the next update and also zoom out the camera some more. The UI is also getting changed.

Thanks for the feedback and the ideas. The different power-up blocks are actually super interesting. I'm not totally sure what they could be, but I like it. 

Thanks man! Yeah, the balancing is off, but there's already a lot of things planned to fix it. Again, thanks for playing!

Thanksss! I really appreciate you taking the time to play my game.

This is a super-unique idea. I really like the different puzzles and the fact that you not only have to play with the player's size but also the size of the boxes. I also think it is super cool how you need to time it when you push the box past the turrets so it doesn't accidentally get hit. 

There's one small criticism I have, and that's that the boxes have way too little friction. In the second level, stacking the boxes on top of each other took me like 15 tries, for one, because they wouldn't be in the position I wanted them to be, and for two, because they could rotate. So even though the green landed on top of the white, it was rotated and fell off. 

Besides that, I really enjoy the different puzzles and the level design. I also really like the Game Boy graphics. Super cool. Overall, it's a great start, and I can really see this being expanded upon. Good job!

Thanks you! I really appreciate it! :)

Yes, I am going to implement a radar in the next update that shows the position and size of the enemies. This should also go a long way toward helping balance the game.

Thanks for the feedback! (If anyone reads this, go play his game now, it's sick)

Holy moly, this is awesome. How something like this can be created in 4 days absolutely blows my mind. This is basically an entire game.

It also reminded me of the times when I used to play Empire Earth as a kid with my cousin. The upscaling even feels like the evolution in that game too! Thanks for reminding me of that! For a jam game, this is brilliant. Even if it wouldnt be a game jam game. STLL BRILLIANT! 

PS: I also really love the personality of the radio guy in the tutorial. He's an ass, but still, haha.

The only criticism I have is that the own units sometimes feel a lot weaker. Two units of the same size could destroy eight of my eagles. Probably because the homing is slow compared to direct shots.

Besides that, this is a super cool game and a really unique idea. Good job!

This is super cool. It's interesting to see a game jam game with multiple minigames. My favorite was the clicker one because I absolutely love idle games. It was really cool to see something like this in a jam.

The music at the beginning also reminded me of the music in the intro cinematics in Mario. I love that!

Overall, this is a unique idea that I wish to see more of. Awesome entry, good job!

This is super satisfying. I really like the idea that you lose scale if you shoot. It really adds this extra layer of having to balance your playstyle. I was a bit confused at the beginning about how the scale affects the player, though. Maybe that could be something to add to the itch page. 

Besides that, I think this is a super unique idea that I haven't seen so far. 

It might be interesting to see what this can be turned into if you do plan to keep working on it. Good job!

That's actually a great idea that I haven't thought of so far. Thanks!

It took me 9:40 minutes to get to 1000. This is definitely in my top 3 games of the jam right now. The sounds of the balls, the animation of the container when you hit them, seeing the building grow to the top with increasing population. This just has so much charm. 

I honestly don't have a single critique point, except that I would like more content because this was really fun.

This is a super sweet and simple game. Incredibly good job, guys!

Thanks for the awesome ideas! I currently have a lot of stuff planned to expand the game.

I will definitely increase the camera size and also the player's health to make the fights last longer, because that's where all the action is.

I also plan on adding a radar that shows where enemies are and their strength.

Thanks for taking the time to comment :)

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LEGOOOOO... You know it!

Me too, Remy, me too.

Jokes aside, I really like the player controller; it felt incredibly responsive. It was also really satisfying with the rotation. I like how it shows all the different attributes of the player. That's something I haven't seen so far.  Definitely a unique idea!

The only thing I would have liked to see was some audio, but since I saw you had to balance development and school, this is already pretty cool. I would love to see more levels.

Overall, I think this is an awesome start if you plan to expand it more in the future.

Good job!

ITS YOYO TIME, HAHAHAH. The different voice lines at the end of the level made me laugh every single time. I also love the name "Oyoy."  This was an absolute blast to play. The mechanic is super unique, and the yoyo feels super satisfying. It really reminds me of the yoyo in Terraria, which I absolutely love. 

The only "negative" I noticed was that there's sometimes a small lag when killing an enemy.

Besides that, this is overall an awesome start for a full game, if you plan to expand on it. 

Good job, guys!

That's actually the first time I've heard someone mention changing the blocks to different colors to signal more difficult enemies. I never thought of that; that's actually brilliant. I could also add different biomes and stuff. Thanks for the idea!

Thanks! Yeah, the balancing is off right now. I have already fixed it for the next update. I also plan on adding more blocks and environments to the game. I appreciate you taking the time to comment and play my game :)

Yes, I sadly didn't encounter that bug during playtesting. It's already fixed in the next version; too bad it never occurred during testing.

Also, for the balancing, I do plan on adding a map or radar in the future that shows nearby enemies and their sizes, which should hopefully fix that problem.

Anyway, I really appreciate your feedback and taking the time to comment, Thanks for playing my game!

Super cute game. I like the simplicity here. It's kind of relaxing, even though it's a pretty stressful game. Does that make sense? Lol.

The art and sound effects are really cool.

The only criticism I have is that, at the beginning, I couldn't figure out how to shoot the different lasers. Maybe add a keybind section on the itch page. (For the people also wondering, it's LMB and SPACE).

Besides that, I think this is a wonderful small game. Good job, guys!

This is super interesting and exactly shows my relationship to technology haha.

I was a bit lost at the beginning, which is pretty much the only crsitim I have. A small tutorial would be awesome, but I get that this is a game jam game, so that's pretty nitpicky.

Once you get the hang of it, it's quite fun, but also a bit hectic, which is something I do enjoy, though.

This is definitely a unique idea that I have not seen in this jam so far.

Super cool, especially since you said this is your first game without tutorials. Good job!

This is super unique. I don't think I have seen anything similar so far.

Seeing the plant grow is super satisfying! I really like the art; it kind of reminds me of the "Minecraft mob vote showcase" art, if you know what I mean. The music is also really relaxing.

The only criticism I have is that after I failed the first couple of times, I couldn't interact with objects anymore and I had to restart the game.

Besides that, this is a super cute game. Good job, guys!

I just played it, and I have to say, I really like the ideas here. Especially that you have to adjust your scale to different objects to be able to interact with them. That's super unique; I don't think I have seen any other jam game do that so far. I also really like the player's idle animation. 

I only really have one criticism, and that's that sometimes you can walk through blocks if you are really small.

Besides that, I really enjoyed it, and I am interested to see how you expand it (if you plan to keep working on it).

For a first game, this is incredibly impressive. Good job!

I appreciate the feedback. I am going to reduce the currencies in a future update to only 1 to encourage strategizing.

And yeah, the game is currently very hard because I sadly didn't have enough time to balance it, but that should be fixed in the next update.

I actually also had more pieces implemented, but I wasn't able to finish the art for them in time, so I had to remove them at the at the last minute, which kind of sucked, but well, that's how game jams work, I guess haha.

Thanks for taking the time to comment and play my game!

Heyy! Thanks for playing.

Yeah, balancing is a big problem right now. I will add a radar in the future that looks at the number of building blocks you currently have and compares them to those of your enemies. 

Thanks for the feedback!

Who doesn't love Lego, right? hahaha.

The gold dots are a great idea. I wasn't totally sure what color I should use when I am going to combine them in the next update. So that's one less thing to worry about, haha. Also, the idea of being able to focus on one single block type sounds great.

For the enemy problem, I plan on adding a radar that shows enemy positions and also their size, which would also help balance the game because right now you can just get ambushed out of nowhere and pretty much just die.

Thanks for taking the time to play my game! :)

Yesss totally. I do plan on removing them in the future and just making it one single currency. I am honestly glad more people keep telling me that, because that just shows how much better it is. I also plan on working more on the balancing to make it more fair at the beginning and more epic at the end haha. Thanks for commenting and playing.

Yeah, I realized this like 10 minutes before the jam ended. Imagine my face haha. The problem is that the camera can look so far ahead that it overlaps with the player. I am going to fix that in the next update. Thanks for taking the time to write a comment and play my game!

Thanks, man. I really appreciate the kind words and you taking the time to play my small game :)

HAHAHA this is great

Honestly, I don't really know what to say, except wow. The sounds, the art, the VFX, the game feel. Everything is just superb. It blows my mind that this was only made in 4 days. Fantastic job, guys. I'm interested to see what you come up with next.

super cute small game. I really like how you always have to think about what size you need next to progress in the level. Sometimes the platforming is quite hard, which for me personally is something positive since I like difficult platformers. 

A few more sound effects would have been nice, but the ones that are there are really good. 

Overall, I think this is a really nice entry and spin on the theme. Good job!

This is really cool. It's nice to see your "factory" expand over time. Quiet satisfying. I have to say, it was a bit confusing at the beginning, so maybe a small tutorial would have been great. But this is a jam game after all, so that's pretty much nitpicking. 

Overall, a really cool entry and an interesting spin on the theme. Good job!

This is such a beautifully made and cute game. It already feels incredibly polished. I also adore the music and the overall sound design. It's amazing. The sound when the creature fell down the cliff really made me giggle the first time. The creature also kind of reminds me of the dwarf meme, if you are familiar with that haha.

This is an absolutely awesome entry and a super cool game. Good job, guys!

Hahaha, this is awesome. I am not a native English speaker, so I had some trouble here and there, but it was overall pretty self-explanatory. This is a super-unique idea. I also absolutely love the CCTTV style.

The only criticism I have is that you couldn't move the cards around on the left side and that there weren't more puzzles. I want to keep playing. Please work more on this, it's a super fun idea.

Good job!

Thanks! I really appreciate you taking the time to comment, and I am glad you enjoyed my little game :)

Thanks! I really appreciate the honest feedback. I will try my best to work on it in future updates. Thanks for playing my game!

Wow, this is a super sweet idea.

I like how you have to try to avoid the different notes in order to get the note next on the scale. It is definitely a unique idea that I haven't seen so far. Though I have to say that resetting the whole progress was a bit frustrating, I was so close to the end multiple times and then had to completely start from the beginning. It wasn't a big deal, but I thought I would mention it.

One thing that also might have been nice is a bit of relaxing, quiet background music, because if you are looking for a specific note and it doesn't spawn in a while, it's pretty much complete silence.

Besides that, the drawings are absolutely gorgeous, and seeing the different stages from start to finish is super cool. I really love how you interpreted the theme. Really cute, small game. Good job!

Haha, this is really cool. I haven't seen a game so far where you actually had to remember stuff. I really like that.

I also really enjoyed the sounds of the museum director mumbling and the sound of objects getting moved around when the doors are closed. Felt really immersive. It kind of reminds me of the moving staircase in Harry Potter. The music is also very fitting and relaxing.

The only improvement I would like to see is a tutorial, but I get that for a jam game, that's a lot to ask for. Or maybe a keybind section on the itch page.

Besides that, I really enjoyed this short game. Good job!