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I liked the concept and was able to beat couple of levels without overworking my fatigued brain. I really appriciate the ability to unlock all levels from the get go, so I can skip to later ones and see the game in full even if I don't have the brain power or time to play through it from the begining. This is very helpful in a jam.

I had a little trouble with undestanding how mountains worked at first, but once I grasped the concept it was easy to exectue.
I would say that the nicest thing about the game is that while it is puzzle to a big extent it isn't a 0/1 puzzle game. What I mean is that beating the level isn't a puzzle it is rather granted that player will be able to do it with some thought, but the real challenge comes from the turn counter.

Cheers and good luck

Thanks for your kind and insightful comments. About the nature of the game, Mark Brown came up with the distinction between puzzle games and problem-solving games in one of the really old GMTK videos, if you haven't seen it and are interested in watching an analysis.

The little secret about this type of game is that the levels are much easier to design. Instead of having to come up with a puzzle that is built around a particular path, I can just plop down some terrain and an objective and say "This level is left as an exercise to the player" (obviously I checked each level to see that it worked and wasn't too annoying, but I didn't have to do any rigorous testing to rule out unintended solutions). I actually didn't get the game working until around 80 hours into the jam, but after that I banged out the full set of levels in just 4 hours.