No worries, we can take some constructive criticism :)
Concept was meant to be Old school Final Fantasy / Fire Emblem X Hearthstone.
I'll go over every point one by one :
- Adding more & expensive cards could make this better, I do also like the idea of using MP to draw more cards.
- Sadly yes, the programmer that was working on dialog & transition screens could not get it done before the deadline, our team wrote it in the game description.
- This I fully agree with, cards should have a way of showing info, we added a magnifying glass late into development that you can drag onto cards to see the description, this however did not function well enough to ship, and with 2 hours on the deadline and descriptions not being written out we just reverted that.
- Next point falls into that too :) , The shopkeep is an "It's dangerous to go alone- take this." type of guy. You can pick a free card to add.
- Question mark, will be an "event space" in the post-jam update. Events could be having an extra team-member => more cards, a random free card or an upgrade to an existing card, or just a sudden ambush.
- Tibs, Torag & Ducky did an amazing job with the art, I'm proud of them and the team. <3
- The credits was our collective "shit-post" where we kept adding random dev images, glad you liked it. XD
Thanks for checking out the game, how rough it may be, And also writing up some feedback. :D
Coming from the Pirate Jam where I had 2 weeks, to then GMTK 4 days in a team is something I definitely underestimated as a team-lead & lead-programmer, but the team and I had a great time. :D
And trying to get at least most of the core team to continue working on the project, iron out all bugs and add cards fully.