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Thanks for playing! I'm also not happy with the amount of content, but with most drawings and animations being unique to only one room, +programming tasks (big factor), +I'm not really experienced with pixel art, corners had to be cut. And harder puzzles would make things more interesting, but for a jam game that usually means I'd end up drawing scenes that only the most puzzle-loving players would see, not a good return on effort for a solo dev, so I went with more of a walker. Still, admittedly there are places where I could have done a better job despite the limitations.