As the alternative ending correctly guessed, I was not happy about shooting the poor rabbits, monsters or not, and shooting a wrong one was the worst in particular. But I could see the humor of it as well. The controls and graphics & general feel of the game was perfect, playing to the end was not a chore, well done.
Krafter
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I think this was the first game I played before the voting period started and so it got burried in the back of my mind but here we are. It is cute and enjoyable, loved the fetching spider, and looking at rating criteria you got it all amazingly well covered, for indeed the animal is crucial to gameplay and even has to do with projectile, great job.
Sorry, I already suffered through one other entry that was a tragic dog story, I find such topic to be in bad taste for a jam game and with currently having a dog I don't want to think about such things. I cannot play this, though looking at screenshots I'm sure you did fine work. Same like with the other game, I will not rate, which is only fair as I did not play it, but thank you for playing and rating mine.
A cool synthwave-supported intro leads us into a game that might have been a doomed side experiment of some legendary director such as Paul Verhoeven that got canned early in development and so it feels like a leaked relic for collector's delight. The shooting is actually fun, and I wouldn't mind if you artificially prolonged it, though giving the ability to replay is nice as well. I get this project was more ambitious than what it might seem so you were pressed for time, still an impressive amount is achieved. While the narrative is presented only in intro, the game has enough traces of it contained within itself (the voiceover and the setting with rats) that it shouldn't be much of a problem.
This is a fine entry that takes on all three of round 2 conditions without holding back on any. It was enjoyable sneaking around and trying to gather pieces of the story. Btw that's some high quality outline shader as far as I can tell (I'm not very knowledgable on shaders) is it or code it is based on available online?
You sir are the worst kind of scoundrel, forcing us to learn math just to find out what happens when he gets to Sweden. In all honesty though, I didn't play many games yet but this one feels like top 3 to me, it was a joy. Excellent writing, inventiveness, and though graphics are simple they are fitting the time period. Seriously, this story goes places, I'd recommend everyone to play through. The only complaint, maybe the 2nd level in the third optional branch is unsolvable, but I could be just stupid.
Love it so far, the tusk aim is brilliant example of shaping the game by your character concept, and it was ecstatic to finally figure out how to solve that level with 2x2 turrets lined up in the middle (actually that was the most challenging level yet even though it appears early on, and I only got the clue by accident). However in the first level with legionnaire squirrels I went through the wall and there was no reset, kind of a bummer as it takes a while to get to that point, I'll prob retry later when I have more time. Real good work.
- You put a URL to your self-hosted game on the Itch page
- You upload an HTML canvas to Itch that simply says "Use the link below", so now it's also marked as a brower game
- $$$
Yes it's a hack, but what you're asking for shouldn't be implemented. Itch is not a directory of external links, it has responsibility to keep what it hosts safe for users. And if they add a big POTENTIALLY DANGEROUS EXTERNAL LINK warning no one will play it anyway, so trouble of implementing the feature isn't worth it.
The blocking and parriyng mechanics feels great. As for the game (I know this is a prototype, but in a jam one has to evaluate it as a game as well), I can't say I didn't had fun, thanks to parrying mechanics feeling good, but the challenge was clearly missing, the difficulty is increasing too slowly to make effect.
Maybe you could simplify by removing the vertical look axis as it serves no purpose, and I play first person games with invertY so the vertical axis was just unneeded disorientation.
"Timmy the timer got taped to a time bomb" is hilarious opening but also sounded very promissing and I was sad that this angle wasn't exploited much (for example, when time runs out Timmy just get's knocked down but doesn't explode as promised). The gameplay is nice, I'd get annoyed at games that reset every death but repeating the learned maneuvers was fun here so I managed to beat it after ~10 tries. Player's walk animation is adorable.
I'm not from your country so I couldn't really understand the references, like what do these items have to do with the story, and so, now and then, I would have a "Wait, is this racist?" moment. I hope it's not, because I'm good at this game, probably the best on the planet and if it's made by aliens to find the chosen one I am to be contacted any minute now.
But you seemed eager for honest feedback so I'll say that graphics and sound are on almost professional level, I can't say anything bad about the game as it is one big gimmick, it is not meant to be a real game and you achieved what you wanted.
I bought bananas today and randomly started eating them while playing this game, not even seeing the synchronicity until the third bite. As for the game, it's ok, don't understand much. I clicked one banana and monkey started going to it. I sent it a few times and then noticed two more bananas. I was wondering how a monkey could fetch all those bananas, but when I saw that I have 3 monkeys there was no end to my joy.
You have a gift for storytelling through gameplay, otherwise I wouldn't have patience to play until the end. Pretty much the most successful take on the theme that I've seen so far, I don't even know why it just feels that way. One issue is, I'm pretty sure I was able to use all the colors before learning them, which I shouldn't be able to if I understood the game's planned constraints. Still, that didn't hinder the awe of it.
This is a pretty damn good entry. Though my brain would always shut off when quizes had these mathematical combinatorics games, I gave it a real try and was surprised at managing to match all the numbers. Well, all until wave 4 where I gave up as it is not my type of game, but pretty good work. One tip, I would recommend to put credits on the game page so people are aware where the graphics are from, some jammers may get annoyed whet that is missing.
With 55 deaths I guess I've put some effort. Good amount of polish and captivating atmosphere. The spirit's reactions to player made it really creepy, you can just feel its rage. I was quite annoyed in 2nd level until catching the ropes, most of my deaths happened there I think. It sure was clever decision to not reset level on death.
Hey, good to see you made it! And it was awesome to finally get to play the finished version of what I watched being developed, a whole new dimension. I think you did great with setting, graphics, and controls,it felt like a real place and a unique world of its own. The economy is a bit off (to the player's advantage) and gameplay maybe not super fun (as expected when rushing a farming game) but it's bug-free and works as intended so yay I think you should be proud.
Love the mechanics, and the graphics. In particular, graphics has something special about it, like an actual art direction. The only bothersome thing is that I have to position the door on each restart, would be better if they stayed where you left them and relocation was optional. Level 7 was too much for my brain, sadly I had to resign there. But really great work, and game does have potential.
I sold all my furniture for 10 money to become a farmer and it payed off. It was enjoyable for a while, my only complaint is it seems some more expensive seeds grow into plants that give the same amount of money as corn (15), with bell peppers turning out to be most profitable, or am I missing something.
Btw, I inadvertedly streamed your game somewhere around past the first minute of this vid https://www.twitch.tv/videos/2341658607
I think you did a great job considering you started with so little experience. In particular you scoped it well enough, a game about fixing one door is good scoping. It wasn't clear that patches need to be hit 5 times until I read the comment, so at least one lesson learned is try to make stuff like that clear.