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(+1)

Interesting take on the theme! Seemed a bit trivial at first (just move left-right until you get the required state), but you’ve explored and elevated the basic idea in quite non-trivial ways, that’s cool. The level with falling down a bunch of lasers felt a bit off: it’s very hard to see the route through the lasers, and once you see it, it’s just a matter of extremely precise falling down, which took me some 30 attempts or so. Oh, and this level really made my GPU burn :)

Anyways, congrats on your submission. I’d be happy if you tried my game as well: https://lisyarus.itch.io/color-fractory

(+1)

Thanks for playing the game! We did take the approach of teaching the mechanic slowly and then showing some more interesting things we can do with them. Yeah, when levels have too many lasers, the GPU burns ;(. Given more time we probably would have tweaked the level design on it more. I actually did a pass over the level to make it a bit harder cause we got the feedback it was too easy from a few friends. But yeah, it is essentially just a matter of discovering the right route through the lasers.

Anyway, thanks for playing it and glad you enjoyed it! Will try your game as well when I get some time :)