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This game is pretty cute. The menu design and simplistic art style are spot on, and seeing another game made with Godot always makes me smile. Thanks for rating our game too!

I found myself wishing for a bit more control in how I interacted with the game. The bar at the top always starts in the same position at the same speed, and I think adding some variation or control could enhance the experience.

The difficulty curve ramps up quickly—I found it getting tough pretty fast. Maybe easing into it more gradually and introducing different shapes could add to the fun. You've clearly put a lot of effort into getting the stacking mechanics to feel good, and I'd love to see that applied to even more varied gameplay elements.

The aesthetics are well-done, with the camera movement and sound design adding to the charm. Really impressive work, especially considering you were a solo-dev on family vacation while developing!

One thing I’m curious about—how did you manage to remember the player's max-height for future sessions? That’s a neat touch!

(1 edit) (+1)

Hello Nicholas, Thank you for your feedback!

For remembering the highscore between sessions I use the basic file system of Godot using "user://savegame.save" as path.

var data = {
    "h" : max_height,
    "b" : max_buildings
}
func save_data(data:Dictionary):
     var save_file = FileAccess.open(SaveFile, FileAccess.WRITE)
     save_file.store_line(JSON.stringify(data))

and then for loading:

func load_data():
    if not FileAccess.file_exists(SaveFile):
        return 
    var save_file = FileAccess.open(SaveFile, FileAccess.READ)
    var dict = JSON.parse_string(save_file.get_line())
    max_buildings = dict["b"]
    max_height = dict["h"]

if you have any more questions feel free to ask!

(+1)

I appriciate you taking the time to reply :D

Definately going to be using this in my future projects - cool stuff <3