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100%. Tweaking the value of how big an enemy should be definitely got under my skin, haha. The chance of a big enemy is currently 10%, with an additional 5% for extra-big enemies. The problem is that if you are big and the chance is low, it can get boring really quick because you are just too overpowered, and if you are small and the value is high, you just get destroyed. I might need to add a value that checks the player size and calculates the chances accordingly in the future. Thanks for the feedback. I really appreciate you giving the game a try and writing a comment!